Paper Freedom by SpartanIceCream

[raw]
made by SpartanIceCream for LD32 (JAM)
Fly your paper plane around and shoot down the others!

Use W,A,S,D,Q,E to fly
Right click to pan camera
Left click to shoot

This was the seconds Ludum Dare for our team.
Our team includes:
SpartanIceCream
Flapper_Dog
Meep32400
Trap Savage
Zigtavius

Unlock all the planes and you will be rewarded...

Ratings

Coolness 62% 3
Overall(Jam) 3.09 624
Fun(Jam) 2.79 687
Graphics(Jam) 3.59 361
Humor(Jam) 2.30 783
Innovation(Jam) 3.15 474
Mood(Jam) 3.32 330
Theme(Jam) 2.88 815

Feedback

Tasteslikefuture
20. Apr 2015 · 22:19 UTC
Cool idea! Camera controls were a little iffy, as it was easy to run into tables and stuff, but pretty fun when you get the hang of it. Looks very well polished, and the music was very moody. Good work!
cubedparadox
20. Apr 2015 · 22:22 UTC
Overall I though the concept was sound, even if the theme wasn't super strong. The flying mechanics felt cheap, and a better camera would have helped a bunch.
Ilseroth
20. Apr 2015 · 22:27 UTC
An fun little game, I was a bit disappointed that it just flies forward and going up isn't really noticeably slower or anything like that. My gun didn't work (that I noticed) but flying around was fun.
LimeniusTeam
20. Apr 2015 · 22:27 UTC
Took me some attempts to interiorize the controls, but then the mood was very good, slowly flying around the room with the music.
Xgor
20. Apr 2015 · 22:29 UTC
I like the estetic but man is it pretty much impossible to hit another plane
Jacksendary
20. Apr 2015 · 22:29 UTC
really interesting concept, but feels a bit slow for a "flying" game and the camera controls could be better but pretty fun and relaxing
SmilingCat
20. Apr 2015 · 22:31 UTC
That has to be the most zen dogfight I have ever flown. Awesome job with the graphics, too. Lots of fun!
babilounet
20. Apr 2015 · 22:31 UTC
Camera controls are not great but the game is very relaxing. However, it's verry nice.
CiderPunk
20. Apr 2015 · 22:33 UTC
Very cool concept and excellent graphics! the controls irked me though, I'd much rather have the view locked to the plane, and maybe allow turning with the mouse
Jared Sartin
20. Apr 2015 · 23:10 UTC
Pretty! The controls and camera need some tuning.
Sim00n
20. Apr 2015 · 23:11 UTC
I love the concept of using paper airplanes for a flying simulator. I think the game feels a little too slow but that's probably because I love flying simulators and I'm used to the speed. Great job in such short time!
davidcmcdonald
21. Apr 2015 · 00:19 UTC
Very cool idea and you have deffinetely put in some serious work to get the game to look and feel like tat, i enjoyed it. well done :)
Diventurer
21. Apr 2015 · 00:20 UTC
The concept is pretty cool, so I was excited, but to be honest the controls were pretty bad and it was annoying to be pushed back to the main menu all the time. 3/5 overall.
Havacore
21. Apr 2015 · 00:21 UTC
Probably could've improved the camera, and shooting felt a little off. The concept was cool, but you needed to fine tune the mechanics a bit.
monkeedude1212
21. Apr 2015 · 00:23 UTC
Aiming and shooting felt a bit awkward, would have preferred mouse controls to be locked to x,y rather than click-drag. Firing also used a weird vector from the center of the aircraft to the mouse point in the world which made it difficult to aim; a reticule showing the bullet path would have helped with that. Otherwise, not bad, flight controls were fine, speed was good. Flying into the walls or ceiling didn't have any penalty so I just flew straight up and kept trying to shoot everyone from a stationary position. Camera controls made dogfighting impossible.
highlyinteractive
21. Apr 2015 · 00:24 UTC
Very serene. Steering is easy to get to grips with. Firing not so much.
RARoadkill
21. Apr 2015 · 00:26 UTC
Have a funny mental picture of some kid walking into his room and seeing all these planes dogfighting.
Would have liked some more camera options. but all in all it ran well.
jacketsj
21. Apr 2015 · 00:29 UTC
It was a nice slow paced game, and the music fit that very well, but the airplane seemed more like a rock suspended at a certain velocity going through space more than a paper airplane. It could've used some physics.
Aurelitron
22. Apr 2015 · 17:52 UTC
I really liked the concept, and it was pretty fun for a little while. Couldn't use my joystick, which was a bummer. I had a ton of difficulty with the camera/aiming though.
razlight789
22. Apr 2015 · 23:35 UTC
Quite a plot twist with reality. The word "Freedom" definitely expressed the game well. Good job, guys!