Baguettes! by jglrxavpok
Version 1.1 fixes:
- Musics not (always) working correctly
- Crashes on OSX, hopefully
- Mouse controls really hard to use
A top-down 'fighter', inspired from Hotline Miami
Collect baguettes and kill the enemies
Controls:
============
- Look around & aim: Mouse / Right joystick
- Move: Arrow keys / Left joystick
- Attack: Left click / Top right trigger
- Pause button: Escape / None
Editor controls:
===========
- Rotate: R / Top right trigger
- Roll back: Control+Z / Top left trigger
Team:
===========
Thog (@Thog92dev), first timer
iLexiconn (@iLexiconn), first timer
jglrxavpok (@jglrxavpok), third timer
Oli, graphist who kindly joined after the beginning of the jam
The TV shader if you want it:
=============================
https://www.shadertoy.com/view/4tSGzy
- Musics not (always) working correctly
- Crashes on OSX, hopefully
- Mouse controls really hard to use
A top-down 'fighter', inspired from Hotline Miami
Collect baguettes and kill the enemies
Controls:
============
- Look around & aim: Mouse / Right joystick
- Move: Arrow keys / Left joystick
- Attack: Left click / Top right trigger
- Pause button: Escape / None
Editor controls:
===========
- Rotate: R / Top right trigger
- Roll back: Control+Z / Top left trigger
Team:
===========
Thog (@Thog92dev), first timer
iLexiconn (@iLexiconn), first timer
jglrxavpok (@jglrxavpok), third timer
Oli, graphist who kindly joined after the beginning of the jam
The TV shader if you want it:
=============================
https://www.shadertoy.com/view/4tSGzy
Ratings
| Coolness | 28% | 2054 |
| Overall(Jam) | 2.65 | 944 |
| Audio(Jam) | 2.47 | 585 |
| Fun(Jam) | 2.35 | 951 |
| Graphics(Jam) | 2.33 | 888 |
| Innovation(Jam) | 2.06 | 993 |
| Theme(Jam) | 2.59 | 916 |
We found out why the rotations is a bit weird with the mouse but we're not sure we're allowed to upload a new version for that.
Also I don't think there's a name for this genre. Maybe "top-down action-puzzle 2D shooter" ? ^^
Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /Users/JerreAE/LudumEngine/natives/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:96)
at org.lwjgl.Sys.<clinit>(Sys.java:117)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.lengine.render.Window.setResizable(Window.scala:44)
at org.lengine.render.Window.<init>(Window.scala:8)
at org.lengine.GameBase.initOpenGL(GameBase.scala:36)
at org.lengine.GameBase.delayedEndpoint$org$lengine$GameBase$1(GameBase.scala:270)
at org.lengine.GameBase$delayedInit$body.apply(GameBase.scala:14)
at scala.Function0$class.apply$mcV$sp(Function0.scala:40)
at scala.runtime.AbstractFunction0.apply$mcV$sp(AbstractFunction0.scala:12)
at scala.App$$anonfun$main$1.apply(App.scala:76)
at scala.App$$anonfun$main$1.apply(App.scala:76)
at scala.collection.immutable.List.foreach(List.scala:381)
at scala.collection.generic.TraversableForwarder$class.foreach(TraversableForwarder.scala:35)
at scala.App$class.main(App.scala:76)
at org.lengine.GameBase.main(GameBase.scala:14)
at org.oc.ld32.Game.main(Game.scala)
Looks cool, though.
:(
A 1.1 version is now available to hopefully fix it along the mouse controls behaving weirdly.
- it seems I forgot to fix a typo about the jinput natives
- your graphical card does not seem to support OpenGL 3.0
I'll fix the typo asap
"java -jar PathToTheJar"
And send the content of it after the game turned itself off