Adventures in Spacetime! by TheFuntastic
Mess with gravity by shooting Gravity distortion fields!
Made With Monster Love by @thefuntastic (creator of the music puzzle game Cadence) in 36 hours, with help from @elyaradine on the gun model. Pretty happy with it considering time spent. :)
Goal:
Press the switch by any means! There are five levels - most of the them have multiple ways to solve it.
Left-click: Either captures a box, or grows a gravity field in the direction of the surface it's aimed at.
Right-click: Shrink gravity field
Space: Jump
Esc or P: Menu
- Sensitivity
- Invert Y
- Restart (when you fall off or lose a box)
- Next Level
- Quit
On windows an xbox controller should also work:
Right Trigger : Grow field
Left Trigger : Shrink field
Left Shoulder : Jump
Made With Monster Love by @thefuntastic (creator of the music puzzle game Cadence) in 36 hours, with help from @elyaradine on the gun model. Pretty happy with it considering time spent. :)
Goal:
Press the switch by any means! There are five levels - most of the them have multiple ways to solve it.
Left-click: Either captures a box, or grows a gravity field in the direction of the surface it's aimed at.
Right-click: Shrink gravity field
Space: Jump
Esc or P: Menu
- Sensitivity
- Invert Y
- Restart (when you fall off or lose a box)
- Next Level
- Quit
On windows an xbox controller should also work:
Right Trigger : Grow field
Left Trigger : Shrink field
Left Shoulder : Jump
Ratings
| Coolness | 26% | 2090 |
| Overall(Jam) | 3.63 | 181 |
| Audio(Jam) | 3.73 | 110 |
| Fun(Jam) | 3.25 | 369 |
| Graphics(Jam) | 4.06 | 159 |
| Innovation(Jam) | 3.94 | 61 |
| Mood(Jam) | 3.50 | 206 |
| Theme(Jam) | 3.44 | 452 |
Not even mad for mentioning other puzzle games with good music. I love the music in this game and would love to hear more!
The only thing I disliked was movement, I kept running forward even when I let go of the key.
I really like the idea of gravity manipulation, it's just not very intuitive, maybe the juice in the bubble could be a bit more obvious, or maybe it's just a tutorialing thing that noone should have to worry about in jams :P
The platforming controller was *the worst*. I'm guessing it's the standard unity FPS controller or something. There's so much slipping that made dumb jumps practically impossible half the time. I would perhaps had designed the levels that were more forgiving on the jumps.
The mouse cursor wasn't locked on my standalone build... So my pointer kept going into my second screen, and that really made it super irritating too.
Overall a great FPS puzzle proof of concept :)
I found the controls a bit off though - it was difficult to move slowly and carefully, and carrying the block around was also a bit awkward.
Love the easter egg :)
I.3
F.3
T.4
G.4
A.5
H.0
M.3
Visually this game is a stunner. It really goes to show what some good lighting, a nice color scheme, and simple geometry can do. The gun (and puzzle gameplay) was obviously inspired by Portal, but it was pulled off well and the gun's curvy aesthetic gives nice contrast to the rectangular world.
The audio of course is also a standout, both the background music and the footstep/jump sound effects really help give the game weight and round the experience up some. Having appropriate sounds for the gun/bubbles and whatnot would have been a nice touch.
It took me a little bit of time to understand the mechanics of the puzzle. I saw that I could grow/shrink the orb but was confused at first what property was causing the example cube to stick to the wall. A little while later I noticed the white lines (thank goodness for those) pointing in the direction of the gravity pull and it clicked. From there the puzzles were generally pretty easy to get through. Actually they became a bit lackluster all considering, but I understand how hard it is to make the puzzles (much less everything else) in such a tight timeframe.
Besides that and awkward controls, the game definitely has some promise. Pleasing aesthetic, enjoyable audio and puzzle designs that make you think. I wonder if Portal was an inspiration, considering the gun, levels and mechanics?