Venari by Lissar

[raw]
made by Lissar for LD32 (JAM)
Discover what happened to an old ruin and rumors of a large beast roaming the wood.

WASD to move, left click on objects to interact, click on yourself to open inventory, sleep in your bed to change time and save, space to use your knife.


Not as detailed as I wanted to make it, but it was only three days! I hope to come back and expand on this concept later.

Possibly many bugs that have yet to be squashed!

Update: New post-jam version is out!

- Significantly changes collisions.
- Makes exits more obvious by including outcroppings and arrows to indicate where to go.
- Adds a few small items to the landscape.

I'm going to continue working on this! Making story and play more complex, and adding new areas and mysteries to solve.

Ratings

Coolness 67% 3
Overall(Jam) 3.45 313
Audio(Jam) 3.76 100
Fun(Jam) 2.84 655
Graphics(Jam) 4.47 46
Humor(Jam) 2.00 882
Innovation(Jam) 3.13 489
Mood(Jam) 4.19 21
Theme(Jam) 2.56 928

Feedback

Hyoga-3D
21. Apr 2015 · 03:31 UTC
Could have some more features, but nice game, very good art style, also nice the diversity of the levels.
HeuGamer
21. Apr 2015 · 04:10 UTC
Good-looking game, could use some indicators as to where you can move to transfer to the next area.
Frenchie
21. Apr 2015 · 04:13 UTC
The art is really nice in here :) I played it for a while but I kept getting lost. I had a really hard time knowing which corners of the map led to other areas. You should do something like making them all a different color or bolding them or something.
UndertakerInf
21. Apr 2015 · 04:13 UTC
No exit markers and spawning in the middle of each area made it very confusing. I picked up some things but was mostly lost. Pretty though.
saturdaymorning
21. Apr 2015 · 04:14 UTC
I enjoyed the ambiance and the quiet sense of loneliness. Great visuals. It's a bit hard to navigate though. I can't really tell which corner will lead me to the next area, and sometimes I don't want to leave an area yet, and I do by accident.
BluShine
21. Apr 2015 · 04:17 UTC
Very pretty, loved the graphical style. Combined with the sounds it created a cool atmosphere.

I found the talisman, book, and necklace, but couldn't find the flute. I also met the beast but couldn't seem to interact with it.

The way the map worked was a little confusing. Hard to tell what was the edge of it, and what was a portal to the next tile. I also kept accidentally clicking on myself and opening my inventory when I was trying to interact with something in the world.
goadrich
21. Apr 2015 · 04:19 UTC
Great graphics! I liked the visual cues that you were at a cliff's edge. They set the mood well. Wandered around for a bit, but didn't get a good sense of what I should be doing when I interact with objects.
Matt Tuttle
21. Apr 2015 · 04:20 UTC
Absolutely gorgeous. I agree with what others have said about getting lost though.

I was able to find the talisman, book and flute (had to cut) but not the necklace. Seeing the beast was a definite "WHOA" moment but I had no idea what to do.
juxipolo
21. Apr 2015 · 04:27 UTC
Cool style, but hard to figure out how to navigate the map - can't easily tell what screen edges are connected and which are not. Couldn't figure out what to do once I found all the items.
Pixelcyborg
21. Apr 2015 · 04:29 UTC
Great atmosphere, plays like a storybook. With some more details to give it a clearer direction it could be quite the adventure :^)
dyfer
21. Apr 2015 · 04:46 UTC
Really beautiful style but didn't get everything. Probably need more time to enter this game.
Zeriver
21. Apr 2015 · 11:27 UTC
Interesting idea with nice art and music.
The downside is that you can get lost really easily.
Tselmek
21. Apr 2015 · 11:39 UTC
The atmosphere feels very nice and the art style plus the sounds make it better. A bit lost on where to go or not to go, but it felt nice playing.
DesignerNap
21. Apr 2015 · 11:42 UTC
Love the art style and audio. A little tricky to figure out where it is possible to go.
Backterria
21. Apr 2015 · 14:07 UTC
Love the idea and the feeling of the game. The character is great also!Good job.
sararyCow
21. Apr 2015 · 15:22 UTC
Love the art style, the atmosphere is great! would love to see more
bitdecaygames
21. Apr 2015 · 15:43 UTC
The Good:
- the art was really unique and I really liked how it all fit together (the demon dog was a little out of place)
- I liked the sound effects and the atmosphere it created

The Bad:
- I almost rage quit from getting lost, the scenes were cool with the art, but trying to play an art piece can really suck sometimes without proper game elements
- I didn't quite understand the story, but I'm guessing its because I got lost so frequently and could only find the village by pure luck (and I never figured out how to pick up the burnt book)

The Ugly:
- nothing really, the app ran just fine on my MacBookPro

Good job! GO LD32!
scorched
21. Apr 2015 · 17:40 UTC
I like graphics and sound (quality of sound is great compared to other Ludum Dare games I played), and the idea about day/night cycle (though I discovered it on the second play only after reading the description), but the gameplay is a maze-walking frustration. Should have more actions per area and more clear links between areas. Found all items but no use for them. Found a demon, expected it will eat me or I will play on the flute for it (which banned the knife for me forever), but it ignored me:( Also an intro would be nice

P.S. at some areas I got Z-ordering issues with heroine moving though log (for example) and back
FistBumpGames
21. Apr 2015 · 20:49 UTC
Didn´t really understand what I had to do, and where I was actually supposed to go, but pretty as hell. really liked the mood and the sound of the game.
My character just disappeard or got stuck behind some big trees on the area with the shroom circle though.
xbcw
22. Apr 2015 · 03:53 UTC
The style and mood are excellent here. Reminds me of Hayao Miyazaki. The one difficulty I had was finding where the screen transitions happened.
Vidsneeze
22. Apr 2015 · 08:14 UTC
Good Game! just the right amount of exploring. Was kinda scare when the demon wolf. But i was able to put the spirits to peace. Also the atmosphere was brilliant!
The Pixel Collective
22. Apr 2015 · 21:29 UTC
Phenomenal atmosphere. Love how you stuck with the isometric view even if the view was obstructed at times. Very clean minimalist art work.

Can't wait to play this more when I'm not working.
monkfallsinsnow
23. Apr 2015 · 01:40 UTC
I absolutely loved the atmosphere of this game. The art style is awesome and minimalist soundscape really immerses the player into that world. The game's mystery compelled me to keep searching for items, and trying to decipher what to do next. My favorite game so far. Great job! Please, continue to develop this.
Raiyumi
23. Apr 2015 · 06:27 UTC
I like the ambiance and sound effects. The world definitely needs some sort of exit marker. But overall, it gives off a really nice mood.
phi6
23. Apr 2015 · 12:01 UTC
Absolutely love it. I rated the post-Jam version as its more true to your original vision, and besides collision bug fixes are allowed. The graphics are fantastic and I would really love to see this turn into a full game.
kabutakogames
24. Apr 2015 · 15:32 UTC
I loved this! Great atmosphere and design for something so small
DeadFragment
25. Apr 2015 · 18:39 UTC
Very gorgeous looking game, but could have more things to do within it, even if it's small interactions with things. Loved the sound as well and felt like it was building towards something great, lots of potential in this concept and would love to see this developed further!

-Neith
nintendo master
11. May 2015 · 17:59 UTC
Great job on your game! I had a lot of fun playing it. I love the adventure, art style and the environmental sounds. Keep up the good work!
DrPrettyPatty
11. May 2015 · 20:49 UTC
Very very nice! I couldn't stop playing. Like others said, it would help a lot to have more indication about where the exits are on each scene, but as you play you kind of figure it out. Great job!