Tourette by nadeau_l

[raw]
made by nadeau_l for LD32 (JAM)
Hi,
We are six developers from Epitech European School of Technology and two designers who worked on their own.
Leo Nadeau: I.A Boss and level design.
Pierre Hofman: I.A enemy.
Frederic Tan: GUI.
Frederic Dubourg: Player
Adrien Floch: Attack player and enemy.
Jordan Faucher: Attack player and enemy.
Sandra Bigotti—Prugnaud: Painter / Drawer.
Sebastien Clotagatide: 3D Designer.
We present you Tourette. It’s a 2.5D universe in toon shading.
We used Unity 5 for level design and scripting and Autodesk Maya to create boss and enemies.
Your weapons are insults.
Every time you insult someone, his ego bar goes down and every time your enemy insults you, your ego bar goes down.
You lose when your ego bar reaches zero.
To win you need to destroy the boss.
You play with Xbox controller.

Feedback

parzivalTheVirtual
20. Apr 2015 · 21:05 UTC
This is one of the weirdest games I've player in my life. Had a good laugh. Thanks! :)
Karai17
22. Apr 2015 · 06:07 UTC
An amusing concept, but execution left something to be desired. It was quite difficult to maneuver around enemies to the point where I just stood there and took hits.

Keyboard controls would have also been nice, I just happened to have an Xbox controller, otherwise I would not have been able to play.

Overall a decent LD entry.
Damdoshi
23. Apr 2015 · 10:52 UTC
Je teste dès que je mets la main sur une manette XBox.

Vous devriez voter, ca vous permettrait d'offrir une meilleure visibilité à votre jeu.

Je me suis permit de poster un lien vers votre jeu sur le forum: https://intra.epitech.eu/forum/#!/General/Ludum-Dare-32
yuigoto
23. Apr 2015 · 13:54 UTC
It's a bit weird, but the concept of this "ego beat'em up" is nice, but there are some strange points. :P

Graphics and audio are nice and fit the style, but the player character has only left and right, while all enemies have full 360º movements?

Controls are nice, but the swearing, sometimes, feel a bit slow. I didn't get how to assign the words to buttons the first time I played, just after accidentally pressing buttons at the screen the second time. :P

It's already a nice game, but if you can improve and expand on this idea, this has potential of becoming a really different and even more nice game.