Pigeon Potente by Kuupu
Pigeon Potente
A quick casual action RPG in which you're a pirate pigeon! Fight to survive a series of increasingly difficult battles using tools such as band-aids, crazy pistols and a swarm of hungry pigeons.
Theme---------------------------------------------------------
We approached the theme in two different ways:
1 - The way you command the character is a quite unusual weapon for a RPG game, being that you have only one button and you charge before using the skills.
2 - The kind of hero and powers you have, such as throwing popcorn on your enemies in order to summon an army of killer pigeons.
Commands------------------------------------------------------
Quick tap spacebar or click to use the basic attack.
Hold to charge the skill bar to use skills.
--------------------------------------------------------------
Kill 15 enemies to unlock the level up at the end of the skill bar.
Beware, they're leveling up too!
Credits-------------------------------------------------------
Carolina Porfirio (art)
Di Zapata (music)
Felipe Dal Molin (game design)
Roni Silva (programming & animation)
A quick casual action RPG in which you're a pirate pigeon! Fight to survive a series of increasingly difficult battles using tools such as band-aids, crazy pistols and a swarm of hungry pigeons.
Theme---------------------------------------------------------
We approached the theme in two different ways:
1 - The way you command the character is a quite unusual weapon for a RPG game, being that you have only one button and you charge before using the skills.
2 - The kind of hero and powers you have, such as throwing popcorn on your enemies in order to summon an army of killer pigeons.
Commands------------------------------------------------------
Quick tap spacebar or click to use the basic attack.
Hold to charge the skill bar to use skills.
--------------------------------------------------------------
Kill 15 enemies to unlock the level up at the end of the skill bar.
Beware, they're leveling up too!
Credits-------------------------------------------------------
Carolina Porfirio (art)
Di Zapata (music)
Felipe Dal Molin (game design)
Roni Silva (programming & animation)
Ratings
| Coolness | 17% | 2292 |
| Overall(Jam) | 4.03 | 33 |
| Audio(Jam) | 3.86 | 75 |
| Fun(Jam) | 4.14 | 14 |
| Graphics(Jam) | 4.45 | 49 |
| Humor(Jam) | 3.84 | 77 |
| Innovation(Jam) | 3.68 | 155 |
| Mood(Jam) | 3.97 | 58 |
| Theme(Jam) | 3.70 | 272 |
the mechanics and the graphics are great!
well done buddies
Lots of fun! :D
I would buy this to play on my iphone.
The first attack is great if you spam it, and because you can spam it it becomes a "how fast can you click" game on a mouse... as this was meant to be a touch game (I presume), there is no way someone could tap their screen as fast as they could click the mouse (I'm really really fast at clicking. No jokes), and that creates a balance problem.
Level 2 attack is a good go-to too when you're tired from clicking. Three and four are situational. But then I find that the best thing to do is to cycle 3 and 4 until you get a heal when you can, and then keep using 2 until you need to heal, hopefully you remember in time and you heal and go back to spamming 1 or 2, depending on how tired you are of speed-clicking.
If you don't have heals when you need one, you're screwed. If your finger gets tired you're screwed.
It's a fun little idea and the juice is super good, but I think it needs more balance in this simplicity :)
Congratulations :)
I just tought very difficult to level up my character, but maybe it is just me getting the right timing to level him up. Nice work overall