{"author_link":"\/author\/leaghorn\/","author_name":"Leaghorn","author_uid":"45380","comments":[{"author_name":"mtanton","author_uid":"30465","time":"Apr 20, 2015 @ 3:05am","epoch":1429498800,"text":"Very nice concept. Looks really nice and was fun to play. Good job!"},{"author_name":"Lynx","author_uid":"44477","time":"Apr 20, 2015 @ 4:12am","epoch":1429502820,"text":"The graphics are gorgeous! Little much to take in at first, kept getting confused on which are projectiles and why I'm getting tethered to everything, but great work regardless of my ignorance!"},{"author_name":"ChronoDK","author_uid":"10849","time":"Apr 20, 2015 @ 9:01am","epoch":1429520160,"text":"Great idea, and very pretty graphics!"},{"author_name":"Leaghorn","author_uid":"45380","time":"Apr 20, 2015 @ 12:08pm","epoch":1429531380,"text":"@Lynx I edited the description a little so maybe it's more clear what is going on and what to do ;)"},{"author_name":"PapyPilgrim","author_uid":"7971","time":"Apr 20, 2015 @ 12:46pm","epoch":1429533660,"text":"Super cool idea, and great packaging, but I feel like there is no real way to 'attack' the other player: It's just a surviving contest, and it's hard to avoid your own bullets because they sometime spawn just under your nose..."},{"author_name":"Leaghorn","author_uid":"45380","time":"Apr 20, 2015 @ 12:58pm","epoch":1429534380,"text":"@PapyPilgrim yeah. It's a game of defense rather than offense. The bullets dont hurt you right away. There is a time gap when you release them so you can escape. Ofcourse sometimes you will got hit but so does the enemy ;)"},{"author_name":"Bastienre4","author_uid":"45409","time":"Apr 20, 2015 @ 1:04pm","epoch":1429534740,"text":"Awesome ! Graphics and the mood are both really good."},{"author_name":"Madball","author_uid":"8370","time":"Apr 20, 2015 @ 1:21pm","epoch":1429535760,"text":"The game looks amazing! And the music fits well! The gameplay, however, seems to be straightforward and lacking strategy.\r<br\/>I enjoyed this game a lot, but mainly because of graphics.\r<br\/>I wish there was another way to tell how much health do you have, like orbs becoming smaller or dimmer."},{"author_name":"Pawige","author_uid":"52287","time":"Apr 20, 2015 @ 1:44pm","epoch":1429537140,"text":"Nice work on the art! The gameplay is a little dull, but I like the concept anyway."},{"author_name":"Hyoga-3D","author_uid":"23927","time":"Apr 21, 2015 @ 2:27am","epoch":1429582920,"text":"Very nice game, visuals are really cool, great job."},{"author_name":"mortus","author_uid":"20884","time":"Apr 21, 2015 @ 3:19pm","epoch":1429629240,"text":"It looks great and it seems to be very fun but for some reason I just can't figure out how to play this effectively. I lose every single time. :D\r<br\/>\r<br\/>Great work on the visuals!"},{"author_name":"Leaghorn","author_uid":"45380","time":"Apr 21, 2015 @ 3:36pm","epoch":1429630260,"text":"@mortus focus on catching blue particles. Bigger particles heals more so if there is a choice chose bigger. Dont worry about orange particles. I mean try to avoid bigger groups of them, but just focus on catching as many blue ones ;)"},{"author_name":"Elemental Zeal Games Studios","author_uid":"12839","time":"Apr 21, 2015 @ 7:42pm","epoch":1429645020,"text":"Really pretty entry, well done. :)"},{"author_name":"JoshuaBurr","author_uid":"37414","time":"Apr 21, 2015 @ 8:08pm","epoch":1429646580,"text":"Very nice concept. Looks great too!"},{"author_name":"Midnight Creators","author_uid":"26722","time":"Apr 22, 2015 @ 3:53pm","epoch":1429717680,"text":"A bit confuse in the begging, but really cool game! The graphics and mood are gorgeous. More power ups would be awesome :) Good job!"},{"author_name":"Drauthius","author_uid":"52478","time":"Apr 22, 2015 @ 8:19pm","epoch":1429733640,"text":"Nice entry, but I couldn't break the forcefield though! My friend and I tested a few times, but we both ended on 0 (or 0.01) points."},{"author_name":"goblin","author_uid":"44367","time":"Apr 22, 2015 @ 8:27pm","epoch":1429734120,"text":"Interesting concept and idea. Good job!\r<br\/>Check ours too http:\/\/ludumdare.com\/compo\/ludum-dare-32\/?action=preview&amp;uid=44367"},{"author_name":"Leaghorn","author_uid":"45380","time":"Apr 22, 2015 @ 8:27pm","epoch":1429734120,"text":"@Drauthius if there is no enough momentum to break out of the forcefield, move the oposite side to build the momentum and you will breake free ;)"},{"author_name":"musasabi333","author_uid":"49686","time":"Apr 23, 2015 @ 12:18pm","epoch":1429791180,"text":"Great job dude! Really enjoyed it."},{"author_name":"Tselmek","author_uid":"48996","time":"Apr 23, 2015 @ 12:33pm","epoch":1429792080,"text":"Neat concept, very hard to master. Gorgeous graphics and kickass music and sounds. Good job!"},{"author_name":"coderitual","author_uid":"22182","time":"Apr 23, 2015 @ 2:55pm","epoch":1429800600,"text":"Hi! I like the concept too. As I said fantastic graphics style but a little boring gameplay. Still excellent work!"},{"author_name":"DesignerNap","author_uid":"21374","time":"Apr 23, 2015 @ 8:15pm","epoch":1429819800,"text":"Great graphics and solid audio. It says on the game that the audio is by @qrchack? if that isn't you then this should really be a Jam instead of a Compo entry. Nice concept though."},{"author_name":"Leaghorn","author_uid":"45380","time":"Apr 24, 2015 @ 4:24pm","epoch":1429892340,"text":"@DesignerNap there is no sounds and audio track is by @qrchack, thats why no rating in Audio category ;)"},{"author_name":"SeriouslyCrunchy","author_uid":"40340","time":"Apr 28, 2015 @ 1:15pm","epoch":1430226600,"text":"Wow this is a very nice use of the theme! Looks great too, nice job. Unsure how I would expand the idea though."},{"author_name":"lamogui","author_uid":"48226","time":"Apr 28, 2015 @ 5:46pm","epoch":1430242860,"text":"Amazing visual effects !"},{"author_name":"IDidGame","author_uid":"52466","time":"Apr 28, 2015 @ 6:19pm","epoch":1430244840,"text":"the visuals are nice and the concept is original, good job!\r<br\/>i would have like some way to release the bullets myself as to make it a little more tactical"},{"author_name":"KaiseanGames","author_uid":"44370","time":"Apr 28, 2015 @ 6:25pm","epoch":1430245200,"text":"Nice one. A bit too random. Not sure what's happening most of the time. And I had difficulties separating from the other orb. But all in all, it's a very nice game."},{"author_name":"thaaks","author_uid":"3382","time":"Apr 28, 2015 @ 6:52pm","epoch":1430246820,"text":"Wonderful visuals! The game is fun to play but it's not sooo obvious why you win or lose at the end. Catching the bullets isn't this easy and given the &quot;floating style&quot; of movement it's tricky to get the bullets you need.\r<br\/>\r<br\/>Overall a well done game!"},{"author_name":"eskivor","author_uid":"25329","time":"Apr 28, 2015 @ 7:23pm","epoch":1430248680,"text":"Really great FX !"},{"author_name":"elefantopia","author_uid":"37031","time":"Apr 28, 2015 @ 7:36pm","epoch":1430249460,"text":"Beautiful but the best way to play is to do nothing ..."},{"author_name":"oparisy","author_uid":"50996","time":"Apr 28, 2015 @ 7:43pm","epoch":1430249880,"text":"Once I read the nxtructions, this was definitely a very fun game to play! Some strange initial &quot;dance&quot; avoiding the other orb, always moving, and then a final &quot;kill&quot;... very original. Perhaps the screen is a little bit too shaky at times, and I would have liked to play fullscreen. The graphics and VFX are gorgeous! Nice music too, gives quite an atmosphere."},{"author_name":"MonoS","author_uid":"24702","time":"Apr 28, 2015 @ 7:59pm","epoch":1430250840,"text":"Very cool graphics and effects, liked the gameplay but find it a bit chaotic, probably it's my fault."},{"author_name":"Biliogadafr","author_uid":"25953","time":"Apr 28, 2015 @ 8:33pm","epoch":1430252880,"text":"Interesting. So the winner is the one who collects orbs more efficiently.:) Effects looks great. Also  music fits visuals very well."},{"author_name":"grillaface","author_uid":"19137","time":"Apr 29, 2015 @ 9:08pm","epoch":1430341380,"text":"Excellent presentation, wish I had someone to play against.  Nice job."},{"author_name":"SledKnight","author_uid":"52123","time":"May 11, 2015 @ 10:22pm","epoch":1431382620,"text":"Excellent entry!  I played the CPU and barley won.  lol  Beautiful effects."}],"images":["ld32\/45380-826bd6f27205f510cc2c71abe3bb88ae.jpg","ld32\/45380-e4a4fe7274687ee42ac6de1dfe4c7f24.jpg","ld32\/45380-ca5f497195f142fbb88f0678d537ee51.jpg","ld32\/45380-443cf3a5fc33897d9d9c04f92f81265b.jpg"],"links":[{"url":"http:\/\/leaghorn.nazwa.pl\/chargeNegative\/webProject.html","text":"Web"},{"url":"http:\/\/leaghorn.nazwa.pl\/chargeNegative\/PC.zip","text":"Windows"},{"url":"http:\/\/leaghorn.nazwa.pl\/chargeNegative\/Linux.zip","text":"Linux"},{"url":"https:\/\/www.dropbox.com\/s\/znzpowze2y8x1gj\/Assets.zip","text":"Source"}],"metadata":{"g_key":"10180","g_author":"45380","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"10214","g_title":"Charge Negative","g_status":"UCHK1","g_place":"305","g_commentcount":"35","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/45380-shot0-1429531631.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/45380-shot1-1429494842.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/45380-shot2-1429495190.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/45380-shot3-1429531631.png-eq-900-500.jpg"],"text":"Unconventional weapon, huh?\r\n\r\nSo if weapons are for killing\/hurting the enemy, an unconventional weapon might HEAL him.\r\n\r\nHOW TO PLAY:\r\n\r\n- Orange Orb shoots Orange bullets, and they hurt him, but they HEAL the enemy\r\n- Same goes for Blue Orb\r\n\r\n- Orange Orb has to catch blue bullets to survive and avoid orange (his) bullets\r\n- Same goes for Blue Orb\r\n\r\n- if the Orbs get to close to each other they'll get sucked into another by forcefield\r\n- escape forcefield ASAP, as it is killing all bulets (good or bad) in sight and kills Orbs faster\r\n\r\n\r\nWhoever survives the longest, wins!\r\n\r\nEnjoy!\r\n\r\n\r\nCONTROLS:\r\n\r\n[F] - Full Screen\r\n\r\nPlayer vs Player\r\n> 1st player - WSAD\r\n> 2nd player - Arrows\r\n\r\nPlayer vs CPU\r\n> 1st player - WSAD or Arrows\r\n\r\n\r\nSoftware used:\r\nUnity, PSP, Gimp, Blender\r\n\r\n\r\nworktime - ~25 hours\r\n\r\n\r\n\r\n\/\/The title is inspired by the title of the movie from Seinfield - Prognosis Negative :D","title":"Charge Negative"}