An Unconventional Space Battle? by shatley123

[raw]
made by shatley123 for LD32 (COMPO)
Thank you for everybody who decided to click on my game today! In this game you are spaceShip, and you use either a grappling hook/tractor beam type weapon to hook your enemies and bring them into certain "space cutting station thingies" to kill them, or you can shoot, but it blurs you vision to the point were you almost can't see anything.

This game was alot of fun to make, and I didn't overdue it like last time so I was rushing to hit the deadline or anything. I hope you guys have fun playing it! Please leave your highscores in the comments. I've haven't really used WebGL in Unity yet so i'm not sure if the chrome web version works.

***The best way for this game to be played is full screen in a 16 by 9 resolution***

Here's some gameplay - https://www.youtube.com/watch?v=ZjRTknlubck&feature=youtu.be

Please leave criticisms and question in the comments!

Sorry if anybody tried to use the links and they weren't working. I'm having issues with MediaFire, so I switched to DropBox.

*Bug Fixes*
-Border MeshRenderers were still on, so I turned them off.

Ratings

Coolness 48% 1347
Overall 2.46 1068
Audio 1.76 808
Fun 2.44 969
Graphics 2.46 888
Humor 1.58 931
Innovation 2.73 797
Mood 1.91 1018
Theme 2.78 920

Feedback

OnErrorResumeNext
21. Apr 2015 · 14:35 UTC
It was fun to play. Controlling the ship was hard, at least for me.
renatopp
21. Apr 2015 · 14:36 UTC
Hi there, congratulations for your game. The ideia of a space tow truck is very good. I would recommend you to use more time to polish the controls in the next game, physics is always trick =] Nice job.
SpringCabal
21. Apr 2015 · 14:41 UTC
Interesting game, I like the grapple mechanic.
I think you should've sticked to it and avoided blaster altogether.
Sound needs more polish (I don't think it adds to the game in current form), and obviously graphics do too, but overall not bad.
Dagatts
21. Apr 2015 · 14:47 UTC
the controls feels a bit sluggish and I would prefer to aim the grapple with the mouse instead of the front of the ship, but I like the idea of dragging them to their death mwahahahah
SadSmile
21. Apr 2015 · 16:39 UTC
Not bad !
Perjoka
21. Apr 2015 · 16:41 UTC
Quite hard, but well done!
pixzleone
21. Apr 2015 · 16:42 UTC
Pretty nice. Keep it up!
TailyILoveYou
21. Apr 2015 · 16:43 UTC
Not bad, but it feels rather hard to control. Could use some music in the background, and maybe some power ups to keep it interesting.
TeamCalcium
21. Apr 2015 · 16:47 UTC
Very hard to control, but has come cool Gameplay mechanics.
kidando
21. Apr 2015 · 17:21 UTC
I must admit, that it wasn't easy for me hauling those badies into the space-net-thing. But it is a concept that totally works. I can imagine how hard it must have been to get the mechanics working right. You have my respect. Great entry!
DesignerNap
21. Apr 2015 · 19:56 UTC
Nice idea! A little hard to control and it is frustrating that the "net" turns your ship, but a good entry.
block97
21. Apr 2015 · 21:50 UTC
Nice game, I like the grappling function but don't really see the choice of different weapons. Great game still, congrats!
Portals
29. Apr 2015 · 15:37 UTC
Nice looking meny, not many games have that! The pixels graphics is really looking good! The gameplay is a bit slow, but once you get a hang of it, it's quite fun! Good job! :)