Trullskoll by charliecarlo
In the marsh lies Trullskoll cave.
A lonely troll lives there.
He is you.
You are the troll.
THIS GAME INVOLVES MURDERING BUNNIES FOR FOOD.
That's a disclaimer.
This is a survival sort of game where you have to gather materials and fight enemies and hunt animals.
The game has simple crafting that allows you to make traps, 3 tiers of armor, and 3 different weapons for you to use against 4 different enemies, as well as innocent animals with delicious meat inside them.
While you are out hunting, you may encounter humans attempting to hunt /you/.
The frequency and difficulty of encounters with humans is based on two values: How much the neighboring town hates you and how much they fear you. The two start out at zero and increase or decrease from various interactions with humans.
Additional Notes: I put off doing music and a title screen for last, but I'm too tired to possibly do those now. Speaking of which, I apologize if this description reads something like "clackle my wizcarbon in the fixy widget, meeeaaahhh." or something nonsensical like that:
I'm so tired.
My everything hurts.
I hope you like my game anyways.
I'll definitely do a post-comp version with more things in it.
Controls:
-Left and Right to walk.
-Up to jump.
-Z to attack.
-X to throw rocks if you have them.
-C to place traps if you have them.
-Space to interact with objects.
-P to pause
-Esc to exit
The tooltips will lead your way.
Compressed source included in the download.
---------=============---------
EDIT: Sorry the pacing is so slow, I didn't really have time to test it. Try hitting humans until they run away until you get at least 1 hatred and you'll be more likely to encounter more. Also, there is a coding error with the totems right now so use them with caution.
EDIT2: The finished game has been uploaded to Gamejolt, for those who are interested in playing it.
http://gamejolt.com/games/trullskoll/96821
A lonely troll lives there.
He is you.
You are the troll.
THIS GAME INVOLVES MURDERING BUNNIES FOR FOOD.
That's a disclaimer.
This is a survival sort of game where you have to gather materials and fight enemies and hunt animals.
The game has simple crafting that allows you to make traps, 3 tiers of armor, and 3 different weapons for you to use against 4 different enemies, as well as innocent animals with delicious meat inside them.
While you are out hunting, you may encounter humans attempting to hunt /you/.
The frequency and difficulty of encounters with humans is based on two values: How much the neighboring town hates you and how much they fear you. The two start out at zero and increase or decrease from various interactions with humans.
Additional Notes: I put off doing music and a title screen for last, but I'm too tired to possibly do those now. Speaking of which, I apologize if this description reads something like "clackle my wizcarbon in the fixy widget, meeeaaahhh." or something nonsensical like that:
I'm so tired.
My everything hurts.
I hope you like my game anyways.
I'll definitely do a post-comp version with more things in it.
Controls:
-Left and Right to walk.
-Up to jump.
-Z to attack.
-X to throw rocks if you have them.
-C to place traps if you have them.
-Space to interact with objects.
-P to pause
-Esc to exit
The tooltips will lead your way.
Compressed source included in the download.
---------=============---------
EDIT: Sorry the pacing is so slow, I didn't really have time to test it. Try hitting humans until they run away until you get at least 1 hatred and you'll be more likely to encounter more. Also, there is a coding error with the totems right now so use them with caution.
EDIT2: The finished game has been uploaded to Gamejolt, for those who are interested in playing it.
http://gamejolt.com/games/trullskoll/96821
| Windows | https://dl.dropboxusercontent.com/u/100395825/TrullSkoll%20-%20LD33%20-%20Charlie%20Carlo.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=15812 |
Ratings
| Coolness | 50% | 3 |
| Overall | 4.26 | 8 |
| Audio | 2.76 | 447 |
| Fun | 4.00 | 31 |
| Graphics | 4.69 | 4 |
| Humor | 2.87 | 399 |
| Innovation | 3.65 | 115 |
| Mood | 3.95 | 42 |
| Theme | 4.33 | 13 |
How you did this in 48 hours is beyond me! And you did it with Game Maker, the engine I use. For me, the source is the best thing about this. I will study it and hope to make awesome stuff like this.
Shame there is a lack of audio. Controls are responsive, art is perfect, inventory works great and objects spawn as they are supposed too. I have only played a bit, but this is so impressive.
I am super impressed =D
Graphics are the quality of a released game. Sound wasn't the best but in the time used they are still great.
I'd love to see this developed in to a full game. Well done
This is very, very good. I am with avultima above on not getting it how you got all this to work and play this good in just 48 hours. Maybe you've had some neat base code, eh? ;)
By the way, I liked the game a lot and it had me in for a _long_ time, but for me the most interesting part is the logic behind the reactions of animals. I mean, when they get hit - they run, that's clear. The interesting part is that they react when I do something next to them, but not to them directly: like I hit another animal close to them or I just miss - all that.
Would you care to elaborate on that in some kind of a postmortem? And what are your media channels that I could follow to get notified of a post of some sorts?
Also: throwing rocks just... ROCKS! And the armor is very rad!
By your request I have made a post-mortem blog on this site.
Crazy ambitious game! :D
Background forest could be more irregular.
Please add confirmation on exit (Escape button). :)
Your entry is a perfect example of what Ludum Dare aims to inspire!
Note: A prompt on ESC would be nice.