You play as a man who is considered a monster among his peers. Fight entities and and converse with various people in order to gain more insight as to why he was considered such a horrible thing.
hmmm, i really like the background idea, but with this kind of interface i was a bit confused, didn't know really how to get to the end story through a logical feeling of being the player. I saw that you could get random health points and then deal damage without loosing. I think you could do more to show how it would go cause the idea of it is not that bad.
The actual gameplay feels a bit non-existent, though... You just need to heal yourself (performance) whenever you're at about half health.
I think there's a lot of potential for this idea of abstracting corporate take-overs into a game, but it needs some sort of tactical or strategic element.
Take a look at the mobile game 'Devil's Attorney'. Using a turn-based gameplay style that's similar could turn the idea into something really interesting.
The actual gameplay feels a bit non-existent, though... You just need to heal yourself (performance) whenever you're at about half health.
I think there's a lot of potential for this idea of abstracting corporate take-overs into a game, but it needs some sort of tactical or strategic element.
Take a look at the mobile game 'Devil's Attorney'. Using a turn-based gameplay style that's similar could turn the idea into something really interesting.