Kaiju no Ai: Aisuru no Monogatari by Hizu

[raw]
made by Hizu for LD33 (JAM)
Destroy the city being a monster.

A Game that you control a little dinossaur caller "DinoCrodo".
And Destroys the city to find the True Love.


Developers:

Jonas Ferreira
Nicolas Zaparolli
Rubens Muller
Leonardo de Souza

Feedback

guiguis1
25. Aug 2015 · 02:04 UTC
Nice gameplay guys!!! it's a funny game :D
FrederickK
25. Aug 2015 · 21:00 UTC
Overall pretty great!
Loved the ending HAHAHA! Very cute! :D
Good job guys!
Nibble Bits Studio
26. Aug 2015 · 04:58 UTC
Nice gameplay with three types of attacks and the last stage with runner.
Solifuge
26. Aug 2015 · 07:20 UTC
Cute character design! Even though the jump wasn't used for anything, it was nice to be able to flip around while walking forward. I liked the use of classical music (Girl from Ipanema in particular made me happy), but you might want to mention when you borrow game assets in the description, so people don't consider them in your score.

The time-pressure of the last stage made it a nice boss, and I had to be careful of when to use my special attacks. It'd have been nice to have that pressure in all the levels, maybe faster in later levels; without that, there wasn't really anything providing a challenge, you know? Bug-wise, in full-screen mode the game didn't take my aspect ratio into account, and I couldn't see everything despite it being smaller-res than my monitor.

Nice work, and thanks for putting this together! I had fun.
P.T.A
26. Aug 2015 · 17:47 UTC
Very good game! simple and solid fun, well done =D
interwebsninja
26. Aug 2015 · 17:48 UTC
A fun arcade-y game - the jumping had a mind of its own at times, but otherwise easy to pick up and play!
LeekAnarchism
27. Aug 2015 · 21:10 UTC
I loved the music and the Street Fighter-esque level selection screen -- they were awesome!

Would've been nice if the difficulty ramped up a bit more gradually -- the first two levels seemed impossible to lose, and the last one was quite challenging.

Nice ending, too!
Ryusui
29. Aug 2015 · 22:49 UTC
Controls are frustrating. I'm fine not being able to move and attack at the same time, but why does moving BLOCK my ability to attack? Also, you should note that the game has to be run at 16:9 resolution instead of 4:3 - the final building in the first stage is invisible otherwise.
nihilaleph
03. Sep 2015 · 02:06 UTC
Very cute game! Art is very nice, though not very coherent (monster is very detailed while the rest is pixelart). The final stage was really fun while the others were too easy.
Jumping was really unnecessary (though the animation was cool), and it would be nice to attack while attacking, but it was cool to have three different attacks!
One thing that I thought was weird was that the buildings are not exactly in the same plane as the monster.

Anyway, it was nice game!
LastLeaf
03. Sep 2015 · 08:03 UTC
I love the audio and it is fun overall. Controls confused me for a while but I finnally got through.
ohsqueezy
03. Sep 2015 · 15:53 UTC
Intense! Classic monster action