Ghosty by zdavid112z
You are a ghost inside a human body. Move using WASD.
Press SPACE to exit the body for 10 second. While outside
of the body, you can press Q to blow any lights nearby and
press E to turn visible and scare any other human. Turning
off a light increases your multiplier and score by 1, while
scaring others increases the score by 10. Both of these
actions result in a bonus in time. Your goal is to scare
every human. A human is scared when his face turns white.
You need multiple attacks to scare a human completely.
Whem the time runs out the multiplier resets, the score is
added and you return into the human. Have fun!
Controls:
-WASD - move
-SPACE - turn into a ghost
-Q - (while in ghost mode) "Blow" turn off any nearby lights
-E - (while in ghost mode) "Visibility" turn visible for a short amount of time and scare people (a human requires multiple attacks to be completely scared(his face turns white)(the "Blow" ability also scares humans))
Map info:
- Red cross: player
- Green dot: human not scared
- Yellow dot: light source
Tools used:
- Java: Programming language
- Eclipse: IDE
- PaintDotNet, Photoshop: Image editors
- FruityLoops, Bfxr, Audacity: Audio editors
Press SPACE to exit the body for 10 second. While outside
of the body, you can press Q to blow any lights nearby and
press E to turn visible and scare any other human. Turning
off a light increases your multiplier and score by 1, while
scaring others increases the score by 10. Both of these
actions result in a bonus in time. Your goal is to scare
every human. A human is scared when his face turns white.
You need multiple attacks to scare a human completely.
Whem the time runs out the multiplier resets, the score is
added and you return into the human. Have fun!
Controls:
-WASD - move
-SPACE - turn into a ghost
-Q - (while in ghost mode) "Blow" turn off any nearby lights
-E - (while in ghost mode) "Visibility" turn visible for a short amount of time and scare people (a human requires multiple attacks to be completely scared(his face turns white)(the "Blow" ability also scares humans))
Map info:
- Red cross: player
- Green dot: human not scared
- Yellow dot: light source
Tools used:
- Java: Programming language
- Eclipse: IDE
- PaintDotNet, Photoshop: Image editors
- FruityLoops, Bfxr, Audacity: Audio editors
Ratings
| Coolness | 66% | 3 |
| Overall | 2.97 | 607 |
| Audio | 3.19 | 242 |
| Fun | 2.84 | 584 |
| Graphics | 2.73 | 647 |
| Humor | 2.67 | 481 |
| Innovation | 2.97 | 480 |
| Mood | 3.10 | 391 |
| Theme | 3.61 | 325 |
The graphics, repetitive-but-catchy audio and mood save this game from being horrible. It seriously can become a much better game with such minor changes, so really it's not like its bad bad, but for what it is now it's wrong, but fixable. The theme connection though was crystal clear and I thought of something similar but gave up on the idea. Overall it's nice, but you can tweak it a bit more. See u next LD :)
Really well done again, had a lot of fun!
Nice entry.
Scaring seemed to be sort of wonky, I'd try to scare someone and nothing would happen.
I like:
- Lighting
- Music
- Game mechanic
Needs improvement:
- Art
- Scaring
- Aim
- Instructions (deliver over time rather than just a wall of text at the beginning)