Fly On The Wall by Apostrophe
Apostrophe: Artwork, Level Design
dreamlogician: Programming, Level Design
2-Player Puzzle Game. One player is the Scientist, the other player is the Fly. Entering different teleporters at the same time will combine DNA and give special abilities. The objective is to enter the same teleporter together to become normal again.
Use the keyboard to control the Scientist:
Arrow Left/Right: Move Left/Right
Arrow Up: Jump
Arrow Down: Fall below from ledges
Use the mouse to control the Fly:
Mouse-over a stationary Fly to begin flying.
Left Mouse-Click: Pick up objects.
dreamlogician: Programming, Level Design
2-Player Puzzle Game. One player is the Scientist, the other player is the Fly. Entering different teleporters at the same time will combine DNA and give special abilities. The objective is to enter the same teleporter together to become normal again.
Use the keyboard to control the Scientist:
Arrow Left/Right: Move Left/Right
Arrow Up: Jump
Arrow Down: Fall below from ledges
Use the mouse to control the Fly:
Mouse-over a stationary Fly to begin flying.
Left Mouse-Click: Pick up objects.
| Web | http://jameystevenson.com/fly/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57633 |
Ratings
| Coolness | 30% | 1942 |
| Overall(Jam) | 3.84 | 100 |
| Fun(Jam) | 3.37 | 309 |
| Graphics(Jam) | 3.11 | 646 |
| Innovation(Jam) | 4.05 | 36 |
| Mood(Jam) | 2.50 | 927 |
| Theme(Jam) | 3.78 | 259 |
This HAS to be at least partially inspired by the 80s classic "The Fly"!
Controlling the fly was a bit frustrating but still fun.
It would benefit a lot from proper from audio and in-game instructions I guess, but it's a really solid entry nonetheless. Great job!
After I figured out the controls, I played all the way to the end. Nicely done!
The only real bug (pun intended) that I noticed was with the fly. Several times the fly would be buzzing around and then suddenly act as if it died and would respawn even though I hadn't hit a hazard. Maybe it was because I was trying to fit the fly through too narrow a gap? However, overall I found the behavior of the fly to be valuably frustrating; it was almost like there was a sub-game of "playing the difficult to control character" nested inside the larger game.
In terms of expanding the game, I think you could consider pairing up the scientist with different types of animals (and thus different transformations), or even bump the game up to controlling even more characters at the same time
by the way the path finding was a bit hazardous at some time but nothing too dramatic. It was a cute puzzle game, well done :)