Fly On The Wall by Apostrophe

[raw]
made by Apostrophe for LD33 (JAM)
Apostrophe: Artwork, Level Design
dreamlogician: Programming, Level Design


2-Player Puzzle Game. One player is the Scientist, the other player is the Fly. Entering different teleporters at the same time will combine DNA and give special abilities. The objective is to enter the same teleporter together to become normal again.

Use the keyboard to control the Scientist:

Arrow Left/Right: Move Left/Right
Arrow Up: Jump
Arrow Down: Fall below from ledges

Use the mouse to control the Fly:

Mouse-over a stationary Fly to begin flying.

Left Mouse-Click: Pick up objects.

Ratings

Coolness 30% 1942
Overall(Jam) 3.84 100
Fun(Jam) 3.37 309
Graphics(Jam) 3.11 646
Innovation(Jam) 4.05 36
Mood(Jam) 2.50 927
Theme(Jam) 3.78 259

Feedback

handkor
26. Aug 2015 · 05:59 UTC
Nice puzzle game. Being able to fly after the transformation was neat. Good job
CreamyBacon1
26. Aug 2015 · 06:51 UTC
It's a good concept, and I like the puzzles you have. Hope you polish it more.
Omiya Games
28. Aug 2015 · 18:38 UTC
Pretty fun! The puzzles were well-designed and taught me one small thing at a time. I did feel like I was getting smarter on each level: perfect experience for a puzzle game. Played it solo, but I can see this being a blast in multiplayer.
OnionBlaze
29. Aug 2015 · 05:15 UTC
Good puzzle mechanic.
magenta
29. Aug 2015 · 17:25 UTC
Nice puzzles and a good start for something bigger! Felt a bit sluggish clicking on things (don't think I managed to pick anything up) but the fly mouse hover is a touch of genius even if it went a bit chaotic :} Would be nice to have a restart level. Love the movie reference!
MrTwister
04. Sep 2015 · 17:42 UTC
Nice! Love puzzle games and this one is really well made! Loved the mechanic. Definitely one of the most innovative entries I've seen this LD.

This HAS to be at least partially inspired by the 80s classic "The Fly"!

Controlling the fly was a bit frustrating but still fun.
It would benefit a lot from proper from audio and in-game instructions I guess, but it's a really solid entry nonetheless. Great job!
Flaid
10. Sep 2015 · 01:20 UTC
I really like this style of puzzler. I read your description twice, but I guess I missed the part about clicking to pick up stuff until reading it the third time... so I guess maybe having the controls in/around the game window might be nice.

After I figured out the controls, I played all the way to the end. Nicely done!
ZNCatlaw
10. Sep 2015 · 01:48 UTC
I like the idea, but I found the fly's controls kind of weird. I didn't really feel like I was directing the fly with the mouse, but more like just luring it places. Some in-game instructions would have been good too.
boardtobits
10. Sep 2015 · 02:03 UTC
Cool concept. I coud see this working as a single-player or multi-player game. Nice work!
jodizzle
10. Sep 2015 · 02:32 UTC
I will say that I was a bit confused because the premise of this game didn't make too much sense to me: why were the scientist and the fly supposed to teleport at the same time in the first place? An experiment? Outside of that, though, I think it made for some interesting level design and gameplay.

The only real bug (pun intended) that I noticed was with the fly. Several times the fly would be buzzing around and then suddenly act as if it died and would respawn even though I hadn't hit a hazard. Maybe it was because I was trying to fit the fly through too narrow a gap? However, overall I found the behavior of the fly to be valuably frustrating; it was almost like there was a sub-game of "playing the difficult to control character" nested inside the larger game.

In terms of expanding the game, I think you could consider pairing up the scientist with different types of animals (and thus different transformations), or even bump the game up to controlling even more characters at the same time
OnlySlightly
10. Sep 2015 · 02:47 UTC
I loved how well you were able to mimic the movement of a fly. And onus points for being a cooperative puzzle game. It was a lot of fun deducing how to exit each level. And really cool touch mixing human and fly when sharing the teleporter. (A reference to the fly?) Anyway that was a lot of fun. Great job!
Antonio Elizio
10. Sep 2015 · 03:16 UTC
nice level design! congrats!
carle13
10. Sep 2015 · 04:06 UTC
Good game! I liked the puzzle but it was difficult to control the fly
sorlok
10. Sep 2015 · 04:12 UTC
Very innovative, and solid controls ---I don't think the fly was too frustrating, although some of the puzzles were close. Cool concept!
Dejvo
12. Sep 2015 · 08:51 UTC
really fun and unique game! well done
crucknuk
12. Sep 2015 · 23:31 UTC
I liked the puzzle in the game, i liked how to behave with the fly, and it reminded me of the movie :)
by the way the path finding was a bit hazardous at some time but nothing too dramatic. It was a cute puzzle game, well done :)
Grahhhhh
13. Sep 2015 · 14:18 UTC
I enjoyed watching you guys play this, but really wanted to try the fly controls for myself! Don't know why, but it was incredibly fun! Wish you could've gone even further (or are going to) with your original idea of more creatures.. I'd play that!
Jupiter_Hadley
19. Oct 2015 · 16:29 UTC
Neat game. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/sWM7EbBXpJg