Eye In The Sky by djfariel

[raw]
made by djfariel for LD33 (JAM)
Support our game on Greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=511347726

Our second Ludum Dare has drawn to a conclusion. This time, we feel that we did significantly better. We felt ahead of the curve in terms of progress. We were confident in everything we did. It felt great.

Despite being initially disappointed in the theme, we had some ideas to work with. Monster? Obviously with one eye. And a top hat. And if it's only got one eye, it has to have a laser. And if he's a big monster, he has to destroy things, like buildings! These ideas all came together pretty quick, and by the end of the first night we had our basic game formed.

Apparently our game really reminded people of the old game Rampage. Not having seen this game in yeeeaaars, we took the inspiration and rolled with it.

Everything you see was built and coded from scratch during this Jam. All art and music was done by Daniel Pulley using Pyxel Edit and FL Studio 11, and all programming was done by Jordan Willis in Unity. No outside libraries or premade assets were used.

Ladies and gentlemen, we present to you: Eye In The Sky.

You play as Reginald, the one-eyed, one-hat, laser toting purple people eater, on his rampage through the flying city in the sky.

Make it to the end and discover the story for yourself!

====================
Controls:
Left Mouse Button -OR- J: Punch
Middle Mouse Button -OR- K: Ground Pound
Right Mouse Button -OR- L: Laser
Enter/Return: Audio Menu

And, if you're playing on a non-web version, you can use:
Escape: Quit
====================

Thanks for taking the time to play our game. We really look forward to all of your feedback, both positive and negative. Feel free to tell us what you like! Feel free to tell us what you don't! Tell us how we could do better! Tell us your high score!

Thanks everyone! Hope you enjoy playing Eye In The Sky. =)

*Note: We only have a windows platform to test on, so we can't guarantee that the Linux and Mac versions work properly. We apologize if they don't, but there isn't much we can do about it.

You can find our post-Jam post here: http://ludumdare.com/compo/2015/08/25/postmortem-eye-in-the-sky/


===== NOTICE WARNING HEY LISTEN WATCHOUT HELLO LOOK =====
===== NOTICE WARNING HEY LISTEN WATCHOUT HELLO LOOK =====
===== NOTICE WARNING HEY LISTEN WATCHOUT HELLO LOOK =====
We made a day-one patch that aims to solve a lot of the "character getting stuck" issues, and also adds controller support! (Unfortunately, due to the way different operating systems handle controllers, this is only for the Windows xbox 360 controller. It may work for others but it's untested.) In an effort to stay traditional to Ludum Dare, what we have submitted is what we're sticking with. That said, if you want to try the updated version, the links are in text below this paragraph. Let us know what you think, and if you encounter any other crazy game-breaking bugs!
WebGL (Recommended): http://ld.unibearstudio.com/33/DayOnePatch/
Windows: http://ld.unibearstudio.com/33/DayOnePatch/windows.zip
Mac: http://ld.unibearstudio.com/33/DayOnePatch/mac.zip
Linux: http://ld.unibearstudio.com/33/DayOnePatch/linux.zip

Ratings

Coolness 87% 2
Overall(Jam) 3.66 186
Audio(Jam) 3.63 151
Fun(Jam) 3.46 243
Graphics(Jam) 3.94 256
Humor(Jam) 2.69 579
Innovation(Jam) 2.96 567
Mood(Jam) 3.10 539
Theme(Jam) 3.75 287

Feedback

trashmob
25. Aug 2015 · 00:40 UTC
Great Entry! :D Finally I can play Rampage again. :D
Wevel
25. Aug 2015 · 00:45 UTC
Fun, I like how the trees and debris have physics and get pushed around
Move127
25. Aug 2015 · 01:01 UTC
It looks great and plays well.
razavidn
25. Aug 2015 · 01:01 UTC
Nice! A really engaging platformer, well done on controller tutorial, sfx, player feedback. Enjoyed it!
OccamsRazor
25. Aug 2015 · 01:02 UTC
Wow, that was awesome! One of the best games I think I've ever played in a LD event! Took me back to playing Rampage on the NES as a kid - only even better!

I think its completely flawless.
Nikteddy92
25. Aug 2015 · 01:05 UTC
That's really nice! well done!
JoshuaBurr
25. Aug 2015 · 01:15 UTC
Fun game, I like the art and music too. I encountered a bug after a while where I became unable to move.
benmcnelly
25. Aug 2015 · 01:52 UTC
Nice! Has some bugs where you get stuck pretty often but I love the artwork and mayhem!
RadioLemon
25. Aug 2015 · 02:06 UTC
Awesome monster smashing game. There would be times when I would get stuck on the roof of a building and then have to restart, but other than that its fun.
cicanci
25. Aug 2015 · 02:22 UTC
Awesome art! Fun to play!
Meat Us
25. Aug 2015 · 02:25 UTC
Cool game, but omg dat lag when you detroy a big building xD
wavegunner232
25. Aug 2015 · 02:30 UTC
this game is a masterpiece. the audio is great it is innovative it has the aesthetic and graphics it sounds amazing and with most games this good i haft to say it was to short BUT this has an INFINITY MODE so whats wrong with it its problem is it is too good
Andrew
25. Aug 2015 · 05:05 UTC
Mad props to your visuals and music guy.
Tuism
25. Aug 2015 · 06:41 UTC
Great set of stuff happening here, lots of work :) I like the big set of actions and things you can do, it's very satisfying cracking those buildings and everything, lots of debri, juice, etc.

The music gets REALLY bad after a while. Grating. But not a major problem.

The controls were not the best - they felt unresponsive - not entirely broken, but it was hard to get it to do what I want it to do. Not because the monster was slow/sluggish, but the input to output feel wasn't all there.

Dunno about it being called Eye in the Sky, I get that you're a monster with a big eye, and you're in the sky, but that seems very superfluous, especially when tied to a term with pre-established meaning :)

RAMMMPAGGGGE :D
wg_phancock
25. Aug 2015 · 10:27 UTC
Graphical theme is great, sounds work well.

The gameplay feels a bit too stiff, though, and the charge meter feels "un-fun". Knocking buildings down with giant lasers is a lot of fun, punching buildings while unable to shoot lasers is less fun. We needs more fun. Give us more fun. More lasers.
wooltech
25. Aug 2015 · 12:07 UTC
Fun Game!
Dibasis
25. Aug 2015 · 12:29 UTC
Wonderful game :D
NidzaKornjaca
25. Aug 2015 · 15:03 UTC
Really good art, music and concept. Player feedback was satisfying, really enjoyed seeing those buildings crumble!
Full of bugs though - try firing the laser while jumping. Also got magically stuck in the ground after a jump and couln't move. The controls could've been a bit more responsive.
redzero
25. Aug 2015 · 16:48 UTC
Nice game! Great art.
Granat
25. Aug 2015 · 17:29 UTC
Really nice! The music was great and there was a lot of well made sprites.
For some reason the character stopped responding to input after a while. I tried restarting a couple of times, but it kept happening. Anyway, great game. I really enjoyed playing it.
MrMordem
25. Aug 2015 · 17:43 UTC
Fun game and really cool graphics, love the NES like music as well, and its a nice touch to be able to climb the buildings
guoboism
25. Aug 2015 · 22:35 UTC
Great! Very polished game. I loved destroy the building! Hard work on the graphics and music.
richardjs
25. Aug 2015 · 23:17 UTC
Great music and art. Made me feel like I was playing one of the old Mega Man games. I laughed at some of the little details, like the top hat and the mustache flapping in the wind as you fell. Not to mention the rolling trees and sky people running for their lives.
🎤 djfariel
26. Aug 2015 · 00:34 UTC
Just want to say thank you everyone for the amazing feedback thus far. You're the best. :)

Also, at some point I managed to delete the player's laser's animation. I have it fixed, but I'm not going to post a new build unless I get more fixes to release.
SecularBaron
26. Aug 2015 · 02:41 UTC
Awesome Rampage like game.
elemel
26. Aug 2015 · 08:56 UTC
Really liked your game!

Possible improvements:

- I missed being able to dodge. Dodge and fire laser would be a cool move. Also, smash could be initiated with dodge + punch, reducing the number of controls.
- It's not possibly to smash or fire laser while jumping. Jumping smash would be cool.
Brainfreezeman
26. Aug 2015 · 13:02 UTC
Charming 2D-platformer of destruction, hehe.
Great pixel art and music!
bitdecaygames
26. Aug 2015 · 15:07 UTC
Nice! That was a great throwback to Rampage. I got stuck though when I jumped onto a building and used my laser to destroy it.
SoulGame
26. Aug 2015 · 15:35 UTC
Hey there. Pretty cool stuff you have, I'm impressed you had the time to create two game modes. Nice and consistent arts and nice retro music. Regarding gameplay, the animations are okay and the controls seemed right at first, nice climbing system! But I ended up getting a bit frustrated by the jump and overall controls of my monster. I died a couples of times for no apparent reasons (I was frozen in the air and fall to my death!). Sorry if I misunderstood something. You made a cool work, I just wish the handling could be smoother.

Also, thanks for your nice comment on DRUMSTER! I just wanted to mention that the theme is actually at the heart of the game concept, but only revealed on part 3 (metal song) which was probably a bad design choice considering nobody actually reaches it... If you wanna have a look, we have a link to a youtube video on our game's page.
Aun
26. Aug 2015 · 15:55 UTC
Nice game. I loved to destroy buildings :)
CrazyMinnowStudio
26. Aug 2015 · 16:04 UTC
Good fun! Like scaling the walls and ground pounding! ;)
Serch
26. Aug 2015 · 19:01 UTC
Great game the art is really good the music is nice, my player get stuck but I enjoy playing this game
randoman
26. Aug 2015 · 21:14 UTC
Pretty nice game! I like the animations and sound effects!
glerikud
26. Aug 2015 · 21:40 UTC
Great looking game with the yellow buildings it has a kinda middle-eastern wibe. The mechanics work great too, King-Konging on buildings, but also destroying them is fun.
Only problems I personally have with it is 1: I don't like and am not very good at platformers :), and 2 the middle mouse button didn't work for me.
It's also fantastically polished in three days! Grats
nihilaleph
26. Aug 2015 · 23:34 UTC
Sorry to bother you (I wish I could PM...), but I tried to fix the physics simulation slo-mo bug and the flashlight hitbox in my game! Would you like to try it again?

PS: I will rate your game as soon as can I play it xp
Cory Martin
27. Aug 2015 · 00:08 UTC
Very cool. I think this would be much more fun if the monster were more responsive and fleet-footed. His movement is pretty stiff at the moment, which might be because he's supposed to be a big monster, but I think it took away from my enjoyment a bit.

Nonetheless, this was a cool entry. I ran into the movement freeze bug, but you guys fixed that in the post-competition version it seems.
dosmaen
27. Aug 2015 · 02:05 UTC
Very fun game with a lot of polish that does not feel like it was made with any time constraints in place. Very talented creators here!
xvw
27. Aug 2015 · 04:19 UTC
Nice graphics and audio design! I love the monster's pose (and I understand quickly the correlation with the theme :P) but the gameplay is a little bit hard (maybe because of the keybinding). Thanks for your game !
Mr. Jif
27. Aug 2015 · 04:29 UTC
Man I loved Rampage as a kid, this really took me back :) Good job. I did get stuck sometimes where all I could do was shoot my laser and couldn't move, I think it happened when I tried to punch and slam at the same time in the air.
Druid
27. Aug 2015 · 14:15 UTC
Wow! Fantasy version of rampage! :D Pretty fun entry!
CtrlAltTea
28. Aug 2015 · 02:02 UTC
Looks really cool and it's fun to play, good job!
EwChap
28. Aug 2015 · 02:07 UTC
Great fun. Art and game-play were wonderful. Got a great Rampage vibe from it.
derr
28. Aug 2015 · 13:57 UTC
Fun game! If you made it just a tad faster the carnage would be much better. I enjoyed smashing up the buildings.
nihilaleph
28. Aug 2015 · 22:26 UTC
Great game! Loved the art and the audio! The controller was a bit stiff and buggy (after landing sometimes I got stuck on the ground, I was able to shoot lasers though). Other than that It was awesome!
Bonus points for those little guys that shoot but did no damage xp
DAT.NOT.MY.GAME!
29. Aug 2015 · 12:15 UTC
Nice art and music!
Karai17
30. Aug 2015 · 03:23 UTC
Controls were a bit awkward (and no left handed jump?) but otherwise a fun little game.
AzureKnight808
30. Aug 2015 · 04:11 UTC
I tried every button and couldn't figure out how to move the guy. Nice graphics though.
Jupiter_Hadley
31. Aug 2015 · 17:52 UTC
Cool graphics, sucks that you get stuck so easily. I included it in part 12 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/mbmK1PaRvAU
LukeZaz
01. Sep 2015 · 22:14 UTC
A few glitches here and there, but otherwise a very well made and fun to play game!
arzi
05. Sep 2015 · 08:20 UTC
Fun game! But was it possible to destroy those towers at all?
rodobodolfo
05. Sep 2015 · 09:08 UTC
Awesome!

The whole time I was playing I was thinking why didn't they ever release a platforming Rampage game. This has the potential to be way better than Rampage.

The art style is lovely as is the audio, very evocative, took me back to my childhood.

I felt the controls were a bit clunky but it's a jam, you now have plenty of time to refine it all. I'm not keen on the name either. When I was on the title screen I thought I was about to play an RPG. Minor quibbles though, you guys have done a fantastic job! 5/5
Drauthius
06. Sep 2015 · 07:15 UTC
Great game! Nice level of polish.
ManuelGF
06. Sep 2015 · 19:11 UTC
Has some bugs (I got stuck on a three tower building) but it is amazing!! Good job!!
philomory
06. Sep 2015 · 21:33 UTC
Pretty sweet! I especially liked the graphics and audio, but the gameplay was nice as well. Felt like maybe it could have used a few power-ups or some similar element, though.
bombjack
08. Sep 2015 · 18:59 UTC
too many action keys make the game difficult to play. The art and soundtrack are very nice.
crucknuk
10. Sep 2015 · 08:40 UTC
Well done! :) it reminds me of rampage if you know that game? where you go up to the buildings and smash windows?
i was impressed by the particles and the art style, really well done, i swore i could play that on megadrive sometimes! :D
well done!