Eye In The Sky by djfariel
Support our game on Greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=511347726
Our second Ludum Dare has drawn to a conclusion. This time, we feel that we did significantly better. We felt ahead of the curve in terms of progress. We were confident in everything we did. It felt great.
Despite being initially disappointed in the theme, we had some ideas to work with. Monster? Obviously with one eye. And a top hat. And if it's only got one eye, it has to have a laser. And if he's a big monster, he has to destroy things, like buildings! These ideas all came together pretty quick, and by the end of the first night we had our basic game formed.
Apparently our game really reminded people of the old game Rampage. Not having seen this game in yeeeaaars, we took the inspiration and rolled with it.
Everything you see was built and coded from scratch during this Jam. All art and music was done by Daniel Pulley using Pyxel Edit and FL Studio 11, and all programming was done by Jordan Willis in Unity. No outside libraries or premade assets were used.
Ladies and gentlemen, we present to you: Eye In The Sky.
You play as Reginald, the one-eyed, one-hat, laser toting purple people eater, on his rampage through the flying city in the sky.
Make it to the end and discover the story for yourself!
====================
Controls:
Left Mouse Button -OR- J: Punch
Middle Mouse Button -OR- K: Ground Pound
Right Mouse Button -OR- L: Laser
Enter/Return: Audio Menu
And, if you're playing on a non-web version, you can use:
Escape: Quit
====================
Thanks for taking the time to play our game. We really look forward to all of your feedback, both positive and negative. Feel free to tell us what you like! Feel free to tell us what you don't! Tell us how we could do better! Tell us your high score!
Thanks everyone! Hope you enjoy playing Eye In The Sky. =)
*Note: We only have a windows platform to test on, so we can't guarantee that the Linux and Mac versions work properly. We apologize if they don't, but there isn't much we can do about it.
You can find our post-Jam post here: http://ludumdare.com/compo/2015/08/25/postmortem-eye-in-the-sky/
===== NOTICE WARNING HEY LISTEN WATCHOUT HELLO LOOK =====
===== NOTICE WARNING HEY LISTEN WATCHOUT HELLO LOOK =====
===== NOTICE WARNING HEY LISTEN WATCHOUT HELLO LOOK =====
We made a day-one patch that aims to solve a lot of the "character getting stuck" issues, and also adds controller support! (Unfortunately, due to the way different operating systems handle controllers, this is only for the Windows xbox 360 controller. It may work for others but it's untested.) In an effort to stay traditional to Ludum Dare, what we have submitted is what we're sticking with. That said, if you want to try the updated version, the links are in text below this paragraph. Let us know what you think, and if you encounter any other crazy game-breaking bugs!
WebGL (Recommended): http://ld.unibearstudio.com/33/DayOnePatch/
Windows: http://ld.unibearstudio.com/33/DayOnePatch/windows.zip
Mac: http://ld.unibearstudio.com/33/DayOnePatch/mac.zip
Linux: http://ld.unibearstudio.com/33/DayOnePatch/linux.zip
Our second Ludum Dare has drawn to a conclusion. This time, we feel that we did significantly better. We felt ahead of the curve in terms of progress. We were confident in everything we did. It felt great.
Despite being initially disappointed in the theme, we had some ideas to work with. Monster? Obviously with one eye. And a top hat. And if it's only got one eye, it has to have a laser. And if he's a big monster, he has to destroy things, like buildings! These ideas all came together pretty quick, and by the end of the first night we had our basic game formed.
Apparently our game really reminded people of the old game Rampage. Not having seen this game in yeeeaaars, we took the inspiration and rolled with it.
Everything you see was built and coded from scratch during this Jam. All art and music was done by Daniel Pulley using Pyxel Edit and FL Studio 11, and all programming was done by Jordan Willis in Unity. No outside libraries or premade assets were used.
Ladies and gentlemen, we present to you: Eye In The Sky.
You play as Reginald, the one-eyed, one-hat, laser toting purple people eater, on his rampage through the flying city in the sky.
Make it to the end and discover the story for yourself!
====================
Controls:
Left Mouse Button -OR- J: Punch
Middle Mouse Button -OR- K: Ground Pound
Right Mouse Button -OR- L: Laser
Enter/Return: Audio Menu
And, if you're playing on a non-web version, you can use:
Escape: Quit
====================
Thanks for taking the time to play our game. We really look forward to all of your feedback, both positive and negative. Feel free to tell us what you like! Feel free to tell us what you don't! Tell us how we could do better! Tell us your high score!
Thanks everyone! Hope you enjoy playing Eye In The Sky. =)
*Note: We only have a windows platform to test on, so we can't guarantee that the Linux and Mac versions work properly. We apologize if they don't, but there isn't much we can do about it.
You can find our post-Jam post here: http://ludumdare.com/compo/2015/08/25/postmortem-eye-in-the-sky/
===== NOTICE WARNING HEY LISTEN WATCHOUT HELLO LOOK =====
===== NOTICE WARNING HEY LISTEN WATCHOUT HELLO LOOK =====
===== NOTICE WARNING HEY LISTEN WATCHOUT HELLO LOOK =====
We made a day-one patch that aims to solve a lot of the "character getting stuck" issues, and also adds controller support! (Unfortunately, due to the way different operating systems handle controllers, this is only for the Windows xbox 360 controller. It may work for others but it's untested.) In an effort to stay traditional to Ludum Dare, what we have submitted is what we're sticking with. That said, if you want to try the updated version, the links are in text below this paragraph. Let us know what you think, and if you encounter any other crazy game-breaking bugs!
WebGL (Recommended): http://ld.unibearstudio.com/33/DayOnePatch/
Windows: http://ld.unibearstudio.com/33/DayOnePatch/windows.zip
Mac: http://ld.unibearstudio.com/33/DayOnePatch/mac.zip
Linux: http://ld.unibearstudio.com/33/DayOnePatch/linux.zip
| Unity WebGL (Recommended) | http://ld.unibearstudio.com/33/WebGL/ |
| Unity Webplayer (Possibly Unsupported) | http://ld.unibearstudio.com/33/Webplayer/Webplayer.html |
| Windows | http://ld.unibearstudio.com/33/Windows/EyeInTheSkyWindows.zip |
| OS/X | http://ld.unibearstudio.com/33/Mac/EyeInTheSkyMac.zip |
| Linux | http://ld.unibearstudio.com/33/Linux/EyeInTheSkyLinux.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=52022 |
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.66 | 186 |
| Audio(Jam) | 3.63 | 151 |
| Fun(Jam) | 3.46 | 243 |
| Graphics(Jam) | 3.94 | 256 |
| Humor(Jam) | 2.69 | 579 |
| Innovation(Jam) | 2.96 | 567 |
| Mood(Jam) | 3.10 | 539 |
| Theme(Jam) | 3.75 | 287 |
I think its completely flawless.
The music gets REALLY bad after a while. Grating. But not a major problem.
The controls were not the best - they felt unresponsive - not entirely broken, but it was hard to get it to do what I want it to do. Not because the monster was slow/sluggish, but the input to output feel wasn't all there.
Dunno about it being called Eye in the Sky, I get that you're a monster with a big eye, and you're in the sky, but that seems very superfluous, especially when tied to a term with pre-established meaning :)
RAMMMPAGGGGE :D
The gameplay feels a bit too stiff, though, and the charge meter feels "un-fun". Knocking buildings down with giant lasers is a lot of fun, punching buildings while unable to shoot lasers is less fun. We needs more fun. Give us more fun. More lasers.
Full of bugs though - try firing the laser while jumping. Also got magically stuck in the ground after a jump and couln't move. The controls could've been a bit more responsive.
For some reason the character stopped responding to input after a while. I tried restarting a couple of times, but it kept happening. Anyway, great game. I really enjoyed playing it.
Also, at some point I managed to delete the player's laser's animation. I have it fixed, but I'm not going to post a new build unless I get more fixes to release.
Possible improvements:
- I missed being able to dodge. Dodge and fire laser would be a cool move. Also, smash could be initiated with dodge + punch, reducing the number of controls.
- It's not possibly to smash or fire laser while jumping. Jumping smash would be cool.
Great pixel art and music!
Also, thanks for your nice comment on DRUMSTER! I just wanted to mention that the theme is actually at the heart of the game concept, but only revealed on part 3 (metal song) which was probably a bad design choice considering nobody actually reaches it... If you wanna have a look, we have a link to a youtube video on our game's page.
Only problems I personally have with it is 1: I don't like and am not very good at platformers :), and 2 the middle mouse button didn't work for me.
It's also fantastically polished in three days! Grats
PS: I will rate your game as soon as can I play it xp
Nonetheless, this was a cool entry. I ran into the movement freeze bug, but you guys fixed that in the post-competition version it seems.
Bonus points for those little guys that shoot but did no damage xp
The whole time I was playing I was thinking why didn't they ever release a platforming Rampage game. This has the potential to be way better than Rampage.
The art style is lovely as is the audio, very evocative, took me back to my childhood.
I felt the controls were a bit clunky but it's a jam, you now have plenty of time to refine it all. I'm not keen on the name either. When I was on the title screen I thought I was about to play an RPG. Minor quibbles though, you guys have done a fantastic job! 5/5
i was impressed by the particles and the art style, really well done, i swore i could play that on megadrive sometimes! :D
well done!