Mobs, Inc. by Pietro Ferrantelli
[Play on Chrome or Firefox please]
"Mobs, Inc. is hiring new employees ! The dungeon the company has been taking care of, has become so attractive that too many adventurers are visiting it every day.
Become one these new employees hired to maintain a constant challenge for these adventurers. If you're doing your job quite well, the CEO might give you a promotion and enhance you with some new powerful skills."
----------- MOBS, INC -- INSTRUCTIONS -------------------------------------------
Every monster in the company has to follow these three rules :
1. Kill adventurers with quick strikes, by dashing through them (Left-Click to attack).
2. Kill more adventurers with your specials skills once you are promoted (Press Q / W / E ).
3. Do not upset the CEO, it will be fine. If you disappoint him 4 times, you will be fired. (and have to start a new game)
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Pietro Ferrantelli - Game Design & Programmation
Theophile Loaec (thomaslean) - Character Art, Sound Design & Music
Augustin Grassien (anabir) - Environnment Art, VFx & UI.
OrikMcFly - Environnement Art, VFx & UI
PRO TIP : Don't click on adventurers but behind them ! You have to dash through them !
PRO TIP 2 : Don't click on yourself
"Mobs, Inc. is hiring new employees ! The dungeon the company has been taking care of, has become so attractive that too many adventurers are visiting it every day.
Become one these new employees hired to maintain a constant challenge for these adventurers. If you're doing your job quite well, the CEO might give you a promotion and enhance you with some new powerful skills."
----------- MOBS, INC -- INSTRUCTIONS -------------------------------------------
Every monster in the company has to follow these three rules :
1. Kill adventurers with quick strikes, by dashing through them (Left-Click to attack).
2. Kill more adventurers with your specials skills once you are promoted (Press Q / W / E ).
3. Do not upset the CEO, it will be fine. If you disappoint him 4 times, you will be fired. (and have to start a new game)
---------------------------------------------------------------------------------
Pietro Ferrantelli - Game Design & Programmation
Theophile Loaec (thomaslean) - Character Art, Sound Design & Music
Augustin Grassien (anabir) - Environnment Art, VFx & UI.
OrikMcFly - Environnement Art, VFx & UI
PRO TIP : Don't click on adventurers but behind them ! You have to dash through them !
PRO TIP 2 : Don't click on yourself
| Web (Itch.io) | http://pietro-ferrantelli.itch.io/mobs-inc |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=30677 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.67 | 1 |
| Audio(Jam) | 4.55 | 3 |
| Fun(Jam) | 4.65 | 1 |
| Graphics(Jam) | 4.83 | 4 |
| Humor(Jam) | 4.29 | 18 |
| Innovation(Jam) | 4.03 | 38 |
| Mood(Jam) | 4.52 | 6 |
| Theme(Jam) | 4.47 | 7 |
Really fun, nice graphics (UI/Character/Environnment.
Nice music too !
Favorite entry so far. Incredible work !
This is just so incredibly, incredibly polished. Wow. The soundfx matches the gameplay. The graphics are extremely well-timed. Character design is simply gorgeous.
I hate archers. With a passion.
Incredibly well done.
Great work. It's nice to see such great things coming from Construct 2.
Great game!!
Very polished, very funny, pretty challenging... when you can't tell anything wrong about a game, its a 5/5
Good job guys ;)
Is it maximum?
Thanks for your comments everybody !
What I liked:
The presentation is amazing! I was determined to see my final form!!! The spells were a nice addition to an otherwise pretty simple game
Areas to improve:
I didn't like that the enemies appeared on the screen the instant you spawned. That seemed a little unfair to me. Gameplay was pretty simple, but as I mentioned before the presentation really fleshes it out fully.
Overall a fun game! Good job!
Excellent music, amazing mechanics, and impressive arts. Just a lil bit of the arts have a bit inconsisten (pixel arts for the slash effect)
and fun!
Nice subtle humor too!
5 stars all the way for me.
Probably the winner of this LD.
One of the best little webgames I've ever played.
Can't stop playing, release it on Steam !
Great job! almost a full 5* game on all topics for me
It feels good to be bad when I play it, and I LOVE that!
Great job! This is what I call a proper game.
I love Everything of your game, art, gameplay (very similar core mechanic with mine ;) ), humor (the lobby and the boss.. GREAT).
I would play non-stop a Bigger version of the game.
I loved you Genamon the last LD, and I wished it would get to the top. I do the same with this, great work and good luck!!!
Great art and sound.
Super easy but fun gameplay.
I have not yeat been promoted at 60 :c
Need to play more :D
I got to 99 :c
@SojaBird: no there isn't anything special, but at level 100, you reach the epic difficulty and you beat my own score ^^. We will may add a little reward for players who achieve this.
@Pierrec: means a lot from you, I'm a total fan of Oujevipo for years
Bravo 脿 vous :D
Loved the mood! My only gripe was the mouse control felt odd. Sometimes youd click and wouldnt even hit them
Hope you continue this and release a mobile/steam version with new monsters and new features.
When you do, please, tell me!
Well done!
Now get back to work...
Your game is brilliant in every way, it fun, the music really feels like some thing the grim reaper would have on their IPod.
And the upgrades come at a steady pace, with unique powers and a nice dificulty curve, it also really nice to think about the
life of a boss in a dungeon.
:D :D :D
Try mirroring on Google Drive. Or itch.io. Or something..
on the downside the the gameplay felt samey towards the end and i think the amount of grind required to progress between promotions was too much (or maybe just felt too much like grind).
The only thing that seemed a little off to me was the hitboxes. There were times that I could have sworn that I should have hit when in reality I missed. Are you testing for intersections on a line from current position to click location? I didn't have a good feel for when I would hit the enemy and when I wouldn't.
This is actually a very minor concern because everything about this was excellent. Great polish.
Congratulations, my good sirs, for you get a perfect 5!
I did find I was missing a lot at first as I tended to aim for the middle of the enemies rather than their feet.
Needs a 'YOU ARE FIRED' message when you lose.
Perfect. But you know is already, right?
LD Winner.
The only thing that felt a bit off was not knowing when you get "verbal warning" - sometimes you get hit and that happens, but sometimes you get hit and you blink a bit.
BUT OMG SO GOOD. The juice and animation and the music and everything is top notch. SHIP IT.
Only thing I missed was a "You're fired!" on game over.
Really nice work with everything! :D
Really great entry!
controls feel good.
everything feels super polished.
awesome job!
Also its very addictive and has a nice sense of humor.
Stellar job, guys!
-Loi LeMix
that was awesome.
would love to see more!
The one little thing that bugged me is that everytime i started a level i always got hit in the first second without having time to move.
Great game, Good job!
Your game is so polish and fun !
Maybe the best game I played since the beginning.
I would like to make two minor complaints, however. The first is that judging attack locations felt a bit off to me. It seems as though the cursor points to where the monster's feet will end up, but it feels more natural in my mind to expect the the monster's center to end up at the cursor, leading to some awkward missed attacks here and there.
My other minor gripe was that there didn't feel like enough feedback when getting hit or dropping to one heart. Some kind of subtle persistent warning that my next hit would lead to a verbal warning would be greatly appreciated, as without it many of my deaths felt kind of sudden and unexpected.
Outside of those two small issues, I found this to be a particularly excellent game. I really enjoyed my time with it and look forward to seeing what you do next!
Only time I have ever given five stars on everything. ;)
@Zupoman : that's weird, you seem to be the first person having this problem, sorry about that. Did you play the game on Chrome or Firefox ?
I have two little complaints though. First there is no indication (atleast I didn't notice one) when the ball skill is stopping. Second issue was that I had was that after getting a verbal warning the game just instantly continues so at least I lost couple of hearts instantly after spawning again. There could be a 1 sec delay after starting a game again or something.
Still all in all great game in such a little time, 5/5.
The feedbacks are very good (except maybe the one for the player death). Also, the fact that walk & dash in the direction the mouse is pointing at makes it very difficult to attack and dodge at the same time.
So usually, spamming attack works better.
Very good job guys :)
Congratulations, this is hands down the best game I've played.
Overall awesome work!
Occasionally, it looked like I would get hit mid-way in an attack. It wouldn't always happen, however, making me wonder if that was a bug, or my eyes are deluding me.
Awesome everything! Except it could have a sound volume controller xD
Great job!
10/10
Great job with the music. It really adds to the overall mood.
Super fun!!
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