{"author_link":"\/author\/thatwhichis\/","author_name":"thatwhichis","author_uid":"23194","comments":[{"author_name":"handkor","author_uid":"39462","time":"Aug 24, 2015 @ 3:33am","epoch":1440386880,"text":"I'm impressed by your entry. Hard to play as it goes very fast by moving a whole row or column. Good job."},{"author_name":"boardtobits","author_uid":"57679","time":"Aug 24, 2015 @ 3:48am","epoch":1440387780,"text":"Chaotic, but a clever play on the 'monster'."},{"author_name":"TheZiggy","author_uid":"36727","time":"Aug 24, 2015 @ 3:48am","epoch":1440387780,"text":"Hard game, but a lot of fun! Very nice take on the topic (as well as a nice take on the very clich&eacute; joke :P)"},{"author_name":"BortStudios","author_uid":"8199","time":"Aug 24, 2015 @ 3:50am","epoch":1440387900,"text":"There needs to be a lot more feedback on what's going on in the game. Sounds or anything on destroying a nine would make it a lot better, and possibly a counter as to how many are left"},{"author_name":"TheRuseman","author_uid":"56263","time":"Aug 24, 2015 @ 3:50am","epoch":1440387900,"text":"Much too hard, but it's a creative idea!"},{"author_name":"Phil Strahl","author_uid":"47131","time":"Aug 24, 2015 @ 3:50am","epoch":1440387900,"text":"That's the most unusual game I've played currently -- which is good. I don't know how much this relates to the theme, but it is one hell of a fast paced game to be sure. And working with ASCII characters is so Sinclair ZX81. Lovely!"},{"author_name":"Stepmaniafin","author_uid":"55496","time":"Aug 24, 2015 @ 10:03pm","epoch":1440453480,"text":"At first I thought that &quot;Wow, this is some difficult game!&quot; but then I noticed that you can shoot using the WASD keys. Good game, well implemented using javascript :)"},{"author_name":"Arcadonauts","author_uid":"56499","time":"Aug 25, 2015 @ 1:06am","epoch":1440464460,"text":"This is so clever. If you just slowed it down enough for me to keep up..."},{"author_name":"TeamCosmitronique","author_uid":"57628","time":"Aug 25, 2015 @ 3:26am","epoch":1440472860,"text":"Very creative idea. I really liked it."},{"author_name":"fmdud","author_uid":"56530","time":"Aug 25, 2015 @ 3:28am","epoch":1440472980,"text":"Really great novel concept. A bit too fast for me. I had something where i didn't see the game over screen (i didn't think i died) but the game restarted anyway? I had this quite a few times. Didn't affect my score though. Cool idea."},{"author_name":"Andrew","author_uid":"5432","time":"Aug 25, 2015 @ 4:42am","epoch":1440477420,"text":"Quite hectic and my reflexes are sadly no match. Consider this an official request for easy-mode."},{"author_name":"Goutye","author_uid":"37076","time":"Aug 25, 2015 @ 5:50am","epoch":1440481500,"text":"Hard to play, but I was able to get some nine! When you success in be around the center, you are almost safe. But the fives are the next level of difficulty. Impressive!"},{"author_name":"Andrew","author_uid":"5432","time":"Aug 25, 2015 @ 3:04pm","epoch":1440514740,"text":"Easy-mode is sufficiently easy. Thanks :D"},{"author_name":"Jakob37","author_uid":"50156","time":"Aug 25, 2015 @ 4:33pm","epoch":1440520080,"text":"Very unique, nice style. Got much more entertaining when I actually read the instructions, and realized that you could shoot stuff. Nice job!"},{"author_name":"Nomys_Tempar","author_uid":"44631","time":"Aug 25, 2015 @ 5:45pm","epoch":1440524400,"text":"That's a furious game! Really good, simple and fun!"},{"author_name":"mickanio","author_uid":"47434","time":"Aug 27, 2015 @ 12:27am","epoch":1440634920,"text":"This was a cool way to render graphics. Good jorb : )"},{"author_name":"JoshyOshKenoshi","author_uid":"49675","time":"Aug 27, 2015 @ 10:58am","epoch":1440672780,"text":"A very original concept, although rather fast-paced!"},{"author_name":"Linus123xbb","author_uid":"28046","time":"Aug 27, 2015 @ 3:51pm","epoch":1440690360,"text":"Very innovative game, I also liked your use of the theme. Some audio would be cool though."},{"author_name":"ponk","author_uid":"11872","time":"Aug 27, 2015 @ 8:11pm","epoch":1440705960,"text":"It's great !!"},{"author_name":"ghostonline","author_uid":"4422","time":"Aug 31, 2015 @ 7:44am","epoch":1441006740,"text":"Very clever, I am impressed! Well done :)"},{"author_name":"euske","author_uid":"17675","time":"Sep 2, 2015 @ 4:14am","epoch":1441166940,"text":"It could be much more fun with a proper difficulty settings. Managed to get a couple of nines but sometimes the score wasn't reset after game over."},{"author_name":"shawn42","author_uid":"571","time":"Sep 2, 2015 @ 3:32pm","epoch":1441207620,"text":"Fun idea, definitely a lot of button mashing! After playing many rounds, I didn't feel like I could get any better though.. not sure why that is. Nice entry."},{"author_name":"Literal Games","author_uid":"26056","time":"Sep 3, 2015 @ 2:43pm","epoch":1441291080,"text":"Haha! Funny take on the theme. Very hard to see what's going on."},{"author_name":"JoshDBB","author_uid":"37414","time":"Sep 3, 2015 @ 3:04pm","epoch":1441292340,"text":"Nice idea and fun to play. The slower version was much more manageable yet still not too easy. Found it quite hard to focus on the different numbers; using a variety of colours would help but may ruin your aesthetics."},{"author_name":"WizzardMaker","author_uid":"53413","time":"Sep 3, 2015 @ 3:25pm","epoch":1441293600,"text":"Nice game, the player(7) is a bit hard to see if you are in the middle of 10 different numbers"},{"author_name":"rodobodolfo","author_uid":"44770","time":"Sep 5, 2015 @ 4:59pm","epoch":1441472040,"text":"really challenging! loved it"},{"author_name":"LandoSystems","author_uid":"18212","time":"Sep 11, 2015 @ 1:01am","epoch":1441932960,"text":"As a DF veteran I love the ASCII look.  I needed the slower version as well, but it was a lot of fun!  Twin Stick shooters on the keyboard is interesting."},{"author_name":"phi","author_uid":"20723","time":"Sep 12, 2015 @ 6:29pm","epoch":1442082240,"text":"I like the strict simplicity throughout the whole thing. The main difficulty is at the beginning of the levels... Maybe you could spread out the enemies in a less homogenous way or make them appear later to make it feel more natural. I found the slower version hard enough. Otherwise, great idea, nicely implemented, very playable! :)"}],"images":["ld33\/23194-8c65f4b40af8c0720594c94f56bff3eb.jpg","ld33\/23194-be0a92c8d4f00288ce2837cca2afa437.jpg","ld33\/23194-1af887bf0fb5ebf45ece0c3b360ecf18.jpg"],"links":[{"url":"http:\/\/www.thatwhichismedia.com\/games\/seveneatnine\/ld33compo\/index.html","text":"HTML5 - ORIGINAL"},{"url":"http:\/\/www.thatwhichismedia.com\/games\/seveneatnine\/ld33request\/index.html","text":"HTML5 - REQUESTED SLOWER VERSION"},{"url":"http:\/\/www.thatwhichismedia.com\/games\/seveneatnine\/ld33compo\/source_seveneatnine.zip","text":"Source"}],"metadata":{"g_key":"10060","g_author":"23194","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"10094","g_title":"Seven.Eat.Nine.","g_status":"UCHK1","g_place":"347","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/23194-shot0-1440690784.gif-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/23194-shot1-1440690784.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/23194-shot2-1440690784.png-eq-900-500.jpg"],"text":"***UPDATE***\r\n\r\n-Per request, added a version that still refreshes at ~30 FPS but slows game object movement to 1\/2 original speed. This may be too slow\/still too fast, but was the easiest movement speed change to implement so decided to give it a try. \r\n\r\n-Also added a round-counter upon success so the player can see advancement (this was always a planned feature, as the rounds were implemented in the original, but did not have time to implement the player feedback on said rounds - such was also the case with aural player feedback on nine consumption and leaderboard integration).\r\n\r\n-NOTE: THE ORIGINAL VERSION REMAINS UNTOUCHED. I did not carry over the round-counter into the original version because I felt it would violate the rules and spirit of the competition. Any other changes I potentially make in coming days\/weeks will only be reflected in subsequent versions. \r\n\r\n\r\n***ORIGINAL TEXT***\r\n\r\nA Robotron 2084-like drawn in HTML text characters programmed in JavaScript. Also all the sixes are hunting you because they fear you, see- they attack what they fear. Which is you. Because you're a seven and you eat nines. See. Is metacommentary. O_O\r\n\r\nControls: \r\n-Arrow Keys move, WASD (or ZQSD**) fire, R starts\/restarts at loss.\r\n\r\n(**per http:\/\/ludumdare.com\/compo\/2011\/12\/13\/dos-and-donts-for-setting-up-your-game\/)\r\n\r\nGoal: \r\n-Get mope pointz.\r\n\r\nRulez: \r\n-You are seven. You eat nines.\r\n-Fives and sixes evacuate nines they touch.\r\n-Fives do not pursue you but are invincible.\r\n-Sixes pursue you but can be destroyed.\r\n-Round ends when all nines are removed from the board and a new round begins with a higher score multiplier.\r\n-Game over if a five or six touches you.\r\n\r\nKnown issues:\r\n-Some keyboards don't let you press ALL THE BUTTONS AT THE SAME TIME???\r\n-^Side, semi-related note: slowed game down to 5 FPS for to take screenshots, lol.\r\n-Not preventing default action on keys; if on lower resolution device may scroll.\r\n\r\nGoals I didnae get to but might post compo: \r\n-Leaderboard.\r\n-Sound.","title":"Seven.Eat.Nine."}