Monster Garten by omaha

[raw]
made by omaha for LD33 (JAM)
Monster Garten

you are a monster. defend your garten.

hold down the mouse to charge your eyeball cannon. release the mouse to release your fury upon the YVs.

Ratings

Coolness 44% 1504
Overall(Jam) 3.25 489
Fun(Jam) 3.50 217
Graphics(Jam) 3.49 483
Humor(Jam) 2.71 565
Innovation(Jam) 2.74 739
Mood(Jam) 3.00 599
Theme(Jam) 3.38 584

Feedback

TsN_RaMPaGE
25. Aug 2015 · 03:47 UTC
Nice and simple. Good work!
MapleQuest
25. Aug 2015 · 03:47 UTC
The particle effects are decent, and I especially like the feel and effect of shooting. I think some audio, even some simple bfxr sounds, would have gone quite a long way, though.
vegapomme27
25. Aug 2015 · 03:47 UTC
Nice !! I really love the art style. Gameplay is pretty clean too. The fire charge is a really good plus.
rotpar
25. Aug 2015 · 03:48 UTC
The controls feel amazing and the game had me hooked for a good 10 minutes. If the graphics were a tad better it would be an amazing game. Well done.
Elenesski
25. Aug 2015 · 03:48 UTC
good idea. making the start game and fire the same button made it hard to see the score when I finally got smucked.
Andrew Deem
25. Aug 2015 · 04:26 UTC
I love the beam effect. Reminds me of playing Lux in URF mode.

Audio would have been nice. Good stuff.
FZeroRacer
25. Aug 2015 · 04:41 UTC
For such a simple game you clearly put a lot of thought into the attack. It feels highly polished and really has some good oomph behind it even without any sfx.
A_K_
25. Aug 2015 · 04:42 UTC
Like the style and fire charging mechanics. GJ
chabuduo
25. Aug 2015 · 04:43 UTC
I found the style very pleasant. Shooting felt good , as it should. Great work!
tweedle
25. Aug 2015 · 04:46 UTC
Solid! I really enjoy how the game looks 'drawn' as you play it. I also like that the garden is in the shape of a smiley face.
The shooting mechanics are great, and I like the feel of the destructable environment.
Nice work!
tc4mpbell
25. Aug 2015 · 13:11 UTC
Hey, nicely done. Simple mechanic, good feel.
Cory Martin
25. Aug 2015 · 14:29 UTC
Nice. It gets really intense when there are a lot of garden invaders chasing you.

My only gripe with the gameplay is the garden invaders can spawn on or next to you. I'd make it so they can only appear offscreen.

As MapleQuest mentioned, some simple sound effects would have been very beneficial.

I like the animations. Even though I suppose they're not really impressive from a technical animation standpoint, they're really lively.

The particle effects are nice.

I like how you can scorch the leaves off the trees.

Nice job!
mooncalf
25. Aug 2015 · 17:03 UTC
Lol, das baby schlaft nicht. XD
Man, audio would have been great, oh well. The particles while charging were nice. I love to have a beam charging so that, when I die, I can blast my killer, saying "You're comin' with me, #@$%^!" Oh, and yes, I said KamehameHAAAA quite a few times.

Nice job!
collaboration
26. Aug 2015 · 12:28 UTC
If I get it right - I am the Illuminatti eye killing other Illuminattis without an eye? That just what I need right now! Awesome! Animation is really smooth.
01010111
27. Aug 2015 · 05:09 UTC
I love how the game looks kinda meh in a screenshot, but in motion it's really awesome! A lot of people are mentioning the particle effects, they're really awesome. I kept getting killed by enemies spawning on top of me :< but it's pretty fun! Nice work partner!!
ManuelGF
27. Aug 2015 · 07:21 UTC
Simple but great game. It just needs a bit of polish on graphics, but overall is a funny nice entry. Nice work
justinooncx
27. Aug 2015 · 08:08 UTC
Pretty fun game, although spawning the enemies on top of me was a dick move. TwT Either way, nice art and feel, too!
martymon
27. Aug 2015 · 08:23 UTC
Loved the art style! The game feel of shooting was also spot on. If this had sfx it would rock!
DragonGino
27. Aug 2015 · 10:08 UTC
simple but nice.
Rocketship
27. Aug 2015 · 10:26 UTC
Shooting the beam feels really powerful, all it was missing was a bit of sound effects. Like the hand drawn graphics, even if they're a bit rough. You made a simple idea into an enjoyable game, good job!
Meadgard Games
27. Aug 2015 · 10:32 UTC
I like the idea so much!
weazen
28. Aug 2015 · 03:32 UTC
Absolutely love the graphics! I personally love high score games, and this one fit the bill nicely.
jackrugile
28. Aug 2015 · 06:36 UTC
Wow, I love the particles and the pupil getting bigger when you charge, such a cool effect. Also, super fun to kite them around and kill off 10+ at a time in a line :) Very satisfying. Nice job!
architect404
28. Aug 2015 · 12:57 UTC
simple concept with basic but effective graphics. found a couple of bugs where I would either be stuck moving in a direction or be charging my laser without holding the mouse button, unfortunately couldn't recreate them so not sure exactly what causes them. game would really benefit from some audio, and it would be nice if the score and instructions were on a GUI element rather than in a set place on the level. good effort!
Jani Nykänen
29. Aug 2015 · 17:59 UTC
But I don't want to kill YVs! Not sure are those the same YVs I'm thinking about (or from the same game), but if so, then I would rather use that eye beam to kill Lil Hunter...

Anyway, nice game.
6DownStudios
30. Aug 2015 · 03:55 UTC
Very fun mechanic! Graphical elements like the particles and the tree and grass swaying bring a real cohesion to the goofy aesthetic, and smooth motion of your monster's dilating pupil juxtaposes nicely with amorphous eyes of those invading isosceles wannabes. Keep it up, I dig it.
OldPeculier
03. Sep 2015 · 09:19 UTC
Love the art. Not bad gameplay either.
yuigoto
14. Sep 2015 · 01:12 UTC
Nice! B&W/Grayscale games are always nice to see, it's got some nice monster charm here! :D

Even though it doesn't have audio, it's got a nice mood, thanks to the art style, mainly.

Controls also work nicely and the gameplay feels pretty solid.

Also, +1 because you can burn the trees. :P
NuDawg
14. Sep 2015 · 15:31 UTC
Nice. Wish there were audio, but still nice.