House of Stairs by Ludonaut

[raw]
made by Ludonaut for LD33 (JAM)
No walls, no ceiling, and no floor. They've built this prison just for you.

--

Made in a couple of hours.

Instructions:

Give it a second to load. While it does, open the following in another tab because this thing has no sound anyway:
https://www.youtube.com/watch?v=IZ8nVfbE0a0

Walk/Look with WASD/Mouse.

If you're having trouble with the cursor escaping the game, try clicking it or going fullscreen.

Inspired by @WilliamChyr's work.

Ratings

Coolness 100% 1
Overall(Jam) 2.30 1093
Fun(Jam) 1.90 1093
Graphics(Jam) 2.87 759
Innovation(Jam) 2.68 785
Mood(Jam) 2.73 806

Feedback

bwafflecone
24. Aug 2015 · 20:31 UTC
Cool color scheme and interesting interpretation of the theme. The mouse controls might have been a bit too sensitive and fast.
MrSylar59
24. Aug 2015 · 20:32 UTC
Nice. Quite annoying that the mouse can get out of the screen in the web version
oskardevelopment
24. Aug 2015 · 20:38 UTC
Cool 3D and scary environment, I've tried to get to the bottom for a while now - and it doesn't seem to end? I want to get out of that prison!
baykush_figtree
24. Aug 2015 · 20:57 UTC
While i do admit it's trippy and fun for a while, i kinda failed to see what i'm suposed to do here :(
colludium
24. Aug 2015 · 21:29 UTC
Cool 3d prison. Mouse controls were quite sensitive. Good job!
IronPencilGames
24. Aug 2015 · 21:36 UTC
Interesting take on the theme, not much to it unfortunately.
Blobo
24. Aug 2015 · 21:37 UTC
Very trippy, nice graphics, and an interesting interpretation of the theme, but it just isn't fun, nor does it have a goal.
Cosine
24. Aug 2015 · 21:52 UTC
Sweet graphics!! I would be interested in seeing this developed into a game.
mincrmatt12
24. Aug 2015 · 21:53 UTC
It looks pretty, and is meh. Thats what i have to say about it
evandaley
24. Aug 2015 · 21:53 UTC
Interesting idea. There was no shadows on the stairs so everything was one solid color. I'm not sure if this was intentional. Also the look sensitivity was a little high (hard to play with a trackpad). Good job though
HelloWorld Studios
24. Aug 2015 · 21:53 UTC
Jump down the middle of the stairs and get dem portal feels.
Clurect
24. Aug 2015 · 21:54 UTC
Seems like it'd be fun. I really did like falling forever :P
Nomys_Tempar
25. Aug 2015 · 15:15 UTC
Nice Sisyphus's like game !
RiaDelva
25. Aug 2015 · 16:24 UTC
I've never felt that calm while falling into an endless abyss.
Loved it!
mubox
26. Aug 2015 · 17:03 UTC
The game is not working here...

<Error><Code>NoSuchKey</Code><Message>The specified key does not exist.</Message></Error>
🎤 Ludonaut
26. Aug 2015 · 18:10 UTC
@mubox unfortunately itch.io has issues with their storage provider right now, so I've changed the links to my own site.

I also lowered the mouselook sensitivity to some saner levels.
conormn
27. Aug 2015 · 13:45 UTC
This is the falling down the middle of a stairwell simulator I always wanted. Great job, thanks for making it :)
TackoramaLtd
28. Aug 2015 · 15:13 UTC
I wasn't off my face on drugs or booze so I honestly cannot see the point of this.
The Walking Kiwi
28. Aug 2015 · 16:13 UTC
Wow. Really cool, I liked it. The thing is, without the music it's pretty dull. It is really weird, but in a good way. Good job!?!?
boardtobits
28. Aug 2015 · 16:19 UTC
Great graphics, just wish there was more to do, or even some random things to encounter on the stairs.
Fantasieleben
28. Aug 2015 · 17:31 UTC
Interesting experience.
pereubu
28. Aug 2015 · 22:33 UTC
I would have called it "the eyemelter", love it
NoWandStudios
30. Aug 2015 · 10:35 UTC
Nice try for a couple of hours. But, why do you supposed you are the monster?
Jeasonfire
30. Aug 2015 · 10:54 UTC
Very interesting. Mouse controls were very weird, maybe the acceleration was too strong? Definitely can see @WilliamChyr's influence ;)
patvanmackelberg
30. Aug 2015 · 17:29 UTC
Neat little game - I like the use of cyan - and stairs!
Saiyanator
30. Aug 2015 · 18:11 UTC
Really cool idea. Seems to be more art than game, but it's somehow cool. Only the connection to theme is a bit missing. Well done anyway!
roaringcatgames
30. Aug 2015 · 20:19 UTC
When I played this I immediately thought of Realativity. Then I saw your description about the inspiration. Nice implementation of the full wrapping/tiling 3D environment. Wish there had been a little bit of danger/challenge outside of walking.

--Barry
rodobodolfo
31. Aug 2015 · 00:17 UTC
Nice idea, too bad there is no goal. Or at least it seems so.
LandoSystems
11. Sep 2015 · 00:47 UTC
A very interesting experiment; reminded me a bit of Antichamber. I like the 2 color scheme, but (as I'm sure you're seeing in other comments) I wish there was some sort of element to gamify the experience.
chikun Dev Team
14. Sep 2015 · 11:13 UTC
Though a surreal Escher-like exercise, there isn't much to this game beyond the visual splendor.