My planet needs me! by reiknight

[raw]
made by reiknight for LD33 (JAM)
You are "Monstruo" a monster living in a child's room. You want to escape unseen because... well, your planet needs you!

The game includes in-game instructions :)

We only have finished the tutorial of the game but we can add more levels using json files!

We have used Phaser 2.4.3 and Typescript.

Enjoy!

Ratings

Coolness 100% 1
Overall(Jam) 2.63 989
Audio(Jam) 3.04 419
Fun(Jam) 2.48 929
Graphics(Jam) 2.52 897
Humor(Jam) 2.15 841
Innovation(Jam) 2.54 864
Mood(Jam) 2.81 748
Theme(Jam) 2.92 875

Feedback

magicdweedoo
27. Aug 2015 · 09:22 UTC
nice music, i liked it
euske
27. Aug 2015 · 09:32 UTC
It took me several tries to pass the black shadow.
Nikteddy92
27. Aug 2015 · 09:32 UTC
Funny graphic and nice audio!
Well done!
lebrokholic
27. Aug 2015 · 09:42 UTC
Monsters, Inc. :D Nice
BeardyBard
27. Aug 2015 · 10:45 UTC
The game is nice stealth, but very short.
colinn
27. Aug 2015 · 12:01 UTC
Stealth games are fun. I had trouble in one section though, not sure if there was a bug or I didn't understand the rules. It was right after the bed and I would get caught even when there wasn't a dark shadow on me. I'll try again later :)
chromebookbob
27. Aug 2015 · 12:48 UTC
great music and cool idea, the gameplay is a little confusing
Obvious_San
27. Aug 2015 · 13:04 UTC
It is a bit confusing, but the idea is sweet : ) Art is okay, Music is good!
solarexplorer
27. Aug 2015 · 14:15 UTC
Character movement controls felt strange, slippery maybe.
Xanjos
27. Aug 2015 · 14:32 UTC
A few bugs here or there and it probably would have better if the spotlight was a different colour as it's quite hard to tell if you're hidden or not but overall it's an interesting concept.
OFF
27. Aug 2015 · 16:04 UTC
That's a great concept but could have been more complex. The detection of the human when he go back is too sensitive because he see you even if you can see his field of view. That's make the first shadow insanely hard.
There only a tutorial but that's better that some game (like mine) who didn't have one, and let the player in the dark.
And could have been more fun with a kid to avoid instead of an adult at least for the first stage.
inbetweengames
27. Aug 2015 · 16:10 UTC
I had trouble getting past the bed. Maybe the failure is a bit too unforgiving? A small timer where you can escape if you run/hide quickly enough would be a good way to encourage people not to give up too fase.
Frozen Stick
27. Aug 2015 · 17:25 UTC
Nice music and ok graphics.It's so hard to past that guy in the very first.I guess you should make him stop for some seconds to at least pass but nice idea!
Electron
28. Aug 2015 · 14:36 UTC
Maybe the music is the whole game
CodeNMore
28. Aug 2015 · 19:05 UTC
Great music, the shadows came a bit quick at a few points, but that made some challenge, fun game!
mantis
31. Aug 2015 · 10:11 UTC
Fun sneaky game, could use more levels!
freaknarf
31. Aug 2015 · 11:59 UTC
Good idea, a bit short !
It was hard at first to understand the darkened was the enemy's vision, and not another shadow :D
Larzan
31. Aug 2015 · 13:43 UTC
Very short, but nicely done, would like to play more :)
Atridas
31. Aug 2015 · 15:10 UTC
Interesting approach. Would have loved to see more levels that the tutorial one ;)
folex70
01. Sep 2015 · 20:41 UTC
good!
KR-Eddie
03. Sep 2015 · 10:18 UTC
Nice music and mood.
As others said, the way the shadow appeared when the human turned made it a little bit too hard, specially for a tutorial level. Other than that, one or two more levels wouldn't hurt :)
Grahhhhh
03. Sep 2015 · 11:52 UTC
I was starting to think I wasn't going to be able to beat it! I liked the game, would've enjoyed to see more of it, too short!
Vennril
03. Sep 2015 · 12:21 UTC
Neat game, nice stealth mechanics. For some reason the crouching was hilarious to me :D
UekiShurei
11. Sep 2015 · 12:57 UTC
Nice music and concept! I can definitely feel the Monsters Inc. vibe here. One thing to improve, though, would be for the guards to have a turning animation so the players would know when he's going to turn, reducing the amount of trial-and-error needed.
logiclogue
12. Sep 2015 · 14:03 UTC
I enjoyed playing this game. It was a bit difficult but made it more fun in a way. Good job!
Flaid
12. Sep 2015 · 15:50 UTC
The premise of this game is pretty good, but it was incredibly hard to get past the man walking since he changes direction instantly and his cone of vision catches you immediately.

Once you figure that part out, it is possible to finish. It is too bad that there isn't more to the game, as I think it has pretty good potential!
crucknuk
12. Sep 2015 · 19:37 UTC
okay, there some little issue here that is a bit frustrating.
First of all is the text that explains you how to play, you die several times without knowing what to do because the text appears at the same time you are supposed to do something, as an example, the vase.
I didn't understand what to do until i die there, i read the word "space" because the white text in the white light doesn't actually show up too much.
The stealth concept is not that bad, it was short but not that bad because it worked. More explanation would have been nice, but anyway short but....intense :)
nice job