Monster City Rampage by KamikaziUk
Monster city rampage is a game were you play as clive. All he wants is some love, but everyone runs away from him because of his clumsiness. Get your revenge on these evil people and score some big points!
Dash and explode your way to gaining combos by hitting walls/floors/roofs and objects around the world. Every object you see is destructible!
Controls
- WASD or Xbox Controller Analogue to Move
- Left Click to Dash or A on Xbox Controller
- Right Click to Use Powerup or B on Xbox Controller
Video: https://youtu.be/QT9hbxJgjSM
*Don't Go Too Far Backwards - There is a bug with despawning that i didn't get time to fix :(
Enjoy it!
Dash and explode your way to gaining combos by hitting walls/floors/roofs and objects around the world. Every object you see is destructible!
Controls
- WASD or Xbox Controller Analogue to Move
- Left Click to Dash or A on Xbox Controller
- Right Click to Use Powerup or B on Xbox Controller
Video: https://youtu.be/QT9hbxJgjSM
*Don't Go Too Far Backwards - There is a bug with despawning that i didn't get time to fix :(
Enjoy it!
Ratings
| Coolness | 57% | 3 |
| Overall | 3.00 | 572 |
| Audio | 2.37 | 593 |
| Fun | 2.71 | 677 |
| Graphics | 3.35 | 326 |
| Humor | 2.57 | 527 |
| Innovation | 2.61 | 710 |
| Mood | 2.39 | 786 |
| Theme | 3.48 | 408 |
On windows 8
Sadly that's pretty much all there is to it already. I'm not sure why the game switches to an almost silent ambient noise music track once you actually start it instead of remaining on the rather funky menu music. This and the complete lack of sound effects make it a rather bleak entry.
Apparently the end of the world follows you as you move to the right, since as soon as you turn to the left there's a giant gap that you can fall down into and off the map. I'm guessing the world is cut off to reduce the amount of physics objects and increase performance. However, it would've been much better if the view was prevented from moving left at all, making it impossible for the player to jump off the map.
The movement of the character is very constrained and most of the time you'll just find yourself mashing the left and right mouse buttons to get around. Having the buildings be harder to demolish and making the jumping actually work well would've allowed a much less linear experience by forcing players to move up and around the buildings, rather than to just stand around on the ground and wait for the bomb to recharge.
Style wise the world itself looks alright, but the player character is oddly out of place in this. It would've been more fitting, and perhaps even funnier, to have a similarly block-like player, than this weird sprite form.
Speaking of sprite form, generally allowing the player to move around freely rather than being constrained to a single axis could have made this a lot more engaging already and help reduce the repetitiveness of it all.
Overall I think this is a good template for a great game, but it still needs lots and lots of work.