Massacre Monday by wg_phancock
OBJECTIVE
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You are the monster, driven by an innate desire to smash everything you see, with absolutely no regard for human life. Avoid the military and police, who will stop at nothing to take you out before you can cause too much mayhem.
CONTROLS
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Keyboard:
- W/A/S/D: Move the monster around
- Space: Smash attack
- ESC: Exit game
- B: Disable bloom shader effect (slight performance increase)
Gamepad:
- Left analog stick: Move the monster around
- Any face button: Smash attack
ABOUT DEVELOPMENT
----------------
Our goal for this LD was to create an action game with a visceral feel, because we hadn't ever really done a full action game before. We tried to focus on little details of design we would often overlook, such as screen shake or physics effects. Overall we were pretty pleased with the final result, even though there's always more that could have been added.
All the art, design, and code for this game was created during the 72 hour jam period. The engine is written in Haxe, using OpenFL/HaxeFlixel. All the art was made using the wonderful software PyxelEdit, except for a few things done in Photoshop. This is our second Ludum Dare entry. The first was in LD32, called Glorch's Great Escape.
WHO ARE WE?
----------------
We are a two man team from Warrior General Games, creators of Goal Line Blitz 1 and 2, Mighty Brawlers, and our last Ludum Dare entry, Glorch's Great Escape (which is currently on Steam Greenlight).
You can follow our lead developer on Twitter at @wg_phancock if you want to keep tabs on what we're up to.
MUSIC CREDITS
----------------
Music used in this game is available on the Free Music Archive by the following artists. Thanks!
http://freemusicarchive.org/music/LJ_Kruzer/Dance_Audit_Hour/Chantiers_Navals_412
http://freemusicarchive.org/music/Goto80/Open_Funk_Sores/00_goto80_-_this_machine_thinks
----------------
You are the monster, driven by an innate desire to smash everything you see, with absolutely no regard for human life. Avoid the military and police, who will stop at nothing to take you out before you can cause too much mayhem.
CONTROLS
----------------
Keyboard:
- W/A/S/D: Move the monster around
- Space: Smash attack
- ESC: Exit game
- B: Disable bloom shader effect (slight performance increase)
Gamepad:
- Left analog stick: Move the monster around
- Any face button: Smash attack
ABOUT DEVELOPMENT
----------------
Our goal for this LD was to create an action game with a visceral feel, because we hadn't ever really done a full action game before. We tried to focus on little details of design we would often overlook, such as screen shake or physics effects. Overall we were pretty pleased with the final result, even though there's always more that could have been added.
All the art, design, and code for this game was created during the 72 hour jam period. The engine is written in Haxe, using OpenFL/HaxeFlixel. All the art was made using the wonderful software PyxelEdit, except for a few things done in Photoshop. This is our second Ludum Dare entry. The first was in LD32, called Glorch's Great Escape.
WHO ARE WE?
----------------
We are a two man team from Warrior General Games, creators of Goal Line Blitz 1 and 2, Mighty Brawlers, and our last Ludum Dare entry, Glorch's Great Escape (which is currently on Steam Greenlight).
You can follow our lead developer on Twitter at @wg_phancock if you want to keep tabs on what we're up to.
MUSIC CREDITS
----------------
Music used in this game is available on the Free Music Archive by the following artists. Thanks!
http://freemusicarchive.org/music/LJ_Kruzer/Dance_Audit_Hour/Chantiers_Navals_412
http://freemusicarchive.org/music/Goto80/Open_Funk_Sores/00_goto80_-_this_machine_thinks
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.08 | 41 |
| Audio(Jam) | 3.77 | 97 |
| Fun(Jam) | 4.21 | 9 |
| Graphics(Jam) | 4.09 | 185 |
| Humor(Jam) | 3.45 | 211 |
| Innovation(Jam) | 3.19 | 384 |
| Mood(Jam) | 3.87 | 96 |
| Theme(Jam) | 4.28 | 24 |
Really liked art style and the music was really good.
Things ramp up a bit too quickly though. Its binary, nothing's happening to OMFG WTH?
I'm not sure about the choice to put movement and attack on the same button, but maybe it just helps the craze...
Your game is at 1:02:30
Good game!
The final screen after game over makes the player think of his behaviour in the game and in the real life.
BTW, I would be nice to get humans' tanks damaged by the humans' bombs.
I found it already pretty funny to display name of the people being killed, but the end really made it XD
I made a very similar game, actually. But I like very much how you executed yours. I like the feeling of this good old 90's arcade games ;) And the fact it gets crazier and crazier. Is there a way to kill tanks and helicopters ? I just died tried to smash these too hard :D
Action-packed, colorful and explosions all around!
Wonderful!
Love it.
You've got the GTA look spot on (except for the buildings but that makes no difference).
This game needs to exist as a proper game. A GTA/Rampage mix is such a great idea. Gets really hectic when you get the helicopters and jets coming for you, would be funny if their attacks on you killed people.
My only downside is I felt like I had too much health. I took a lot of helicopter shots before I got anywhere near dead.
Could add in loads of cool stuff, like charging up the sprint to send cars and people flying and knocking down buildings. Not sure what you'd implement by way of a mission structure but I think this would definitely be awesome as a fully expanded game.
Very good gameplay.
:D
I loved the ending! and I felt genuinely bad after realizing what I was reading. I thought it was going to be another game that took the theme in its literal sense, but then the ending nailed the better interpretation of the theme on the head!