Hero Hunt by StalsBG
This year for LD I was away from home, but I had a bunch of paper some pens and dice with me, so I decided to make some board game this time.
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This is a single player dungeon building game where you need to prevent adventurers (heroes) from killing you (the local evil lord) because you are summoning your master that will wipe everyone.
Each turn a new hero comes and over time they become more and more powerful.
If heroes find your non-empty treasure room before they might leave you alone, but they surely will come back next turn.
The game ends if heroes manage to kill you or if you survive for 9 turns.
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You can print monsters / minions deck twice to get more monsters.
Anyway it was really fun making and play testing it, and I hope it will be fun playing.
The games scope turned out to be too big for the time I had, but I'm still happy with what I was able to make in that amount of time.
Didn't have a lot of time to balance the game
On design:
I tried to make 3 different races with some special gimmicks to build combos around,
Races:
Demons - Weak but are powerful in numbers buffing each other heavily.
Undead - mediocre in hp but tough and abilities allow to heal / increase hp.
Humans - have good hp and attack but lose some attack if are close to undead or demons.
And also added cards with special effects for boss monsters - like the one that allows you to heal any of your minions for N hp if you also pay N.
Some interesting design
- building rooms give spots to place monsters but it doesn't effect heroes by themselves
- give buildings that add more different abilities that you can do on your turn if you've built them.
- rooms that get bonuses for the other buildings around is also fun I think
minions that give bonuses to another minions
P.S. Sorry for the poor lighting on the photos, I'm currently not at home so it is what I have.
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Game by Stas Korotaev @StalsKnight
----------------------------------------------------------
This is a single player dungeon building game where you need to prevent adventurers (heroes) from killing you (the local evil lord) because you are summoning your master that will wipe everyone.
Each turn a new hero comes and over time they become more and more powerful.
If heroes find your non-empty treasure room before they might leave you alone, but they surely will come back next turn.
The game ends if heroes manage to kill you or if you survive for 9 turns.
----------------------------------------------------------
You can print monsters / minions deck twice to get more monsters.
Anyway it was really fun making and play testing it, and I hope it will be fun playing.
The games scope turned out to be too big for the time I had, but I'm still happy with what I was able to make in that amount of time.
Didn't have a lot of time to balance the game
On design:
I tried to make 3 different races with some special gimmicks to build combos around,
Races:
Demons - Weak but are powerful in numbers buffing each other heavily.
Undead - mediocre in hp but tough and abilities allow to heal / increase hp.
Humans - have good hp and attack but lose some attack if are close to undead or demons.
And also added cards with special effects for boss monsters - like the one that allows you to heal any of your minions for N hp if you also pay N.
Some interesting design
- building rooms give spots to place monsters but it doesn't effect heroes by themselves
- give buildings that add more different abilities that you can do on your turn if you've built them.
- rooms that get bonuses for the other buildings around is also fun I think
minions that give bonuses to another minions
P.S. Sorry for the poor lighting on the photos, I'm currently not at home so it is what I have.
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Game by Stas Korotaev @StalsKnight
| Rules | https://www.dropbox.com/s/rxfr9fybqwbmtur/ld33_rules.pdf?dl=1 |
| Printable Cards | https://www.dropbox.com/s/324c3rb9e1gj483/cards.zip?dl=1 |
| Images from Rules | https://www.dropbox.com/s/ujmu1j669vajeda/ld33_images.zip?dl=1 |
| Digital (Tabletop Simulator) | http://steamcommunity.com/sharedfiles/filedetails/?id=512882817 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57987 |
Ratings
| Coolness | 68% | 3 |
| Overall(Jam) | 3.38 | 378 |
| Fun(Jam) | 3.10 | 496 |
| Innovation(Jam) | 3.74 | 96 |
| Mood(Jam) | 3.00 | 599 |
| Theme(Jam) | 3.29 | 644 |
Had fun, failed quickly, liked it ]:D
In the second, the Thief King just took gold for half the game, winding up 24 gold ahead. No hero got to him. Managing to draw the Bloody Room, Vampire, and Bloody Bath within the first three turns meant I had an 8 HP, 3 ATK juggernaut right at the front. A demonic pact room as my first card helped pay for all this. Only the Necromancer got past the vampire, taking 3 damage and then choosing (randomly) to sneak past. However, I had a coterie of imps standing guard in the woods who easily dealt the final 1 HP blow.
Nice to see a board game entry. Consider "porting" your game to a board game engine like Tabletop Simulator, SunTzu, or Vassal. You'll get more plays!
@scriptorum Thank you for the detailed information of the playtest. I know the balancing is not that great but still hope that you enjoyed it ^_^. I actually used Tabletop Simulator before, but totally forgot about it for some reason. Already having printable version this shouldn't be too hard if I remember correctly, so definitely will try to make it happen.