Alchimancer by vicious_br

[raw]
made by vicious_br for LD36 (COMPO)
Press Entre to start
z to attack
arrows to move left and right

Collect the essences dropped by enemies and mix it in the laboratoy.
Many bugs fixed!!!!! Gongratulation screen ready!
The big guy you must hit your back! With weapons hit him is more easy.

Have fun!

Feedback

CrazY
29. Aug 2016 · 06:07 UTC
Pretty good concept I really like the art style. The background is great and the upgrades are interesting. But it needs a lot of polish after a few waves it crashed on me and I had to start over :( Also a download would be nice !
oab
29. Aug 2016 · 07:08 UTC
Nice. Can't kill big guy with laser.

P.S. I stuck at level clear screen and try to press enter to continue. :)
peterthehe
29. Aug 2016 · 10:25 UTC
Gorgeous graphics. I got stuck after the first wave which sucks - the game really had me hooked! Excellent work!
steph88
30. Aug 2016 · 06:27 UTC
Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Findor
30. Aug 2016 · 13:55 UTC
It's complete, simple and nice to play :) Sometimes when I want to go to the next level, everything crush. But it is still more then my game :D
Greemax
31. Aug 2016 · 00:16 UTC
Simple and the concept is pretty cool. The art is also good. Nice work. I would like to see it polished and extended. :D
Kirstine
31. Aug 2016 · 05:54 UTC
Nice game! :) Your use of colors and background looks great!
LittleDoomDevs
31. Aug 2016 · 06:05 UTC
The gaemeplay is simple and fun, I love the art and the music. The upgrades make you really want to collect those materials. Would have liked a little more difficulty, but overall great work!

-Mihai (LittleDoomDevs)
HuvaaKoodia
31. Aug 2016 · 08:48 UTC
First off, this looks and sounds great. Props for that. Sadly, the gameplay is uninspired and not very challenging.

Here's the deal:
- All the action happens on a single line. It is trivial to repel the enemies because there are only two directions of attack.
- The starter weapon takes a little bit of timing to use efficiently, but the later weapons are simply overpowered and take away any sense of danger.
- The Engrish would be genuinely funny if it didn't make the alchemy instructions needlessly complicated. In the end all you have to do is to spam the buttons, it really doesn't need that much exposition.

Still, competently put together despite the design issues.
kyyninen
31. Aug 2016 · 14:15 UTC
Great style, lovely music! I liked the interchanges you had with the robot-AI-partner-thingy, even if the technology crafting itself was somewhat superfluous. Since you really can't control what resources you get, you can't make meaningful choices towards any specific outcome (I tried to go for archery as soon as possible, but, well, you need to get previous upgrades anyway).
xesenix
31. Aug 2016 · 23:41 UTC
Really nice simple game one thing i can advice is dont make player switching back and forward between mouse keyboard choose either make everything controllable by keyboard or by both
kawzar
01. Sep 2016 · 00:05 UTC
Nice Game! I loved the idea and the style, and the game itself was pretty catchy. Congrats! :)
PD: thanks for playing our game
igorfel
01. Sep 2016 · 04:32 UTC
BR?? hue? mano, que emossaum kkk

Gostei do ambiente do jogo, realmente joguei até o fim, bem divertido e além de tudo bonito, musica maneira, não é aquelas que repetem poucas vezes e ficam chatas. O sistema de upgrade funcionou bacana, achei até uma boa mecânica.
A transição da música quando no menu de upgrade funcionou muito bem também.

Por último acho que poderia melhorar o colisor desses ciclopes gigantes, é meio chato de acertar na mãozinha xD
de resto acho que só balancear o gameplay. Espero ver uma versão completa o/
Gipzo
01. Sep 2016 · 07:00 UTC
Graphics, sound, game mechanics - everything is so well done. And this is compo entry!
Tech tree is interestingly implemented :)

You sir is awesome!
Casevse
01. Sep 2016 · 08:53 UTC
Loved the game! The graphics style, the music, the sound effects, etc... The game mechanics are simple, but effective. I think the collision with the giant could be improved, sometimes is difficult to hit him.

Congratulations and good work!
volando
01. Sep 2016 · 14:11 UTC
Very cool one! love the backgroung gfx, the music, and the lab progression!
unpronounceable
02. Sep 2016 · 00:41 UTC
Art and music are excellent. Was a little confused by the upgrade system at first and didn't realize there was a specific order the weapons would be created in. The game became way too easy once you started upgrading and one more enemy type introduced in later levels would have helped give the game more of a sense of progression.
🎤 vicious_br
02. Sep 2016 · 20:23 UTC
Tku guys for your feedback!
Jacqueslelezard
02. Sep 2016 · 20:42 UTC
Very nice mood, the progression tree mechanism is quite advanced for a 48h game !
🎤 vicious_br
03. Sep 2016 · 02:43 UTC
@Jacqueslelezard thanks for playing, I was 2 sleepless nights. It has many bugs and q use software does not use programming, just logic. Accelerated work! I recommend construct 2.
drnick
03. Sep 2016 · 05:25 UTC
I absolutely love the 80s aesthetics in this game. I am a fan of 80s aesthetics in general, see my site at www.kdrnic.xyz which is heavily influenced for example. And you explored them rather skillfully. The music is great!

P.S.: BR BR HU3 HU3 HU3 o/
🎤 vicious_br
03. Sep 2016 · 15:50 UTC
tku @drnick for playing! your site is great.
fundamental.phantom
05. Sep 2016 · 22:59 UTC
good graphics and music. I'm not exactly a fan of the 80s, but you guys pulled it off.
good sound effects, they add to the immersion
the art is really good, esp the font and landscape

the upgrade system looks cool, but it is not very intuitive at first. It kind of makes you think that you can choose which weapon to use, but you can't.

the in combat UI is pretty intuitive, showing how much health / resources you have, etc..

I really agree with what @HuvaaKoodia says.
The combat gets kind of old after a but, just turns into spamming. I agree with what some of the people said above, to have some sort of different enemies that force you to kind of change your playstyle. Otherwise the progression in this game goes from spamming weak attacks to spamming more efficient attacks.

it would be nice to hear an impact noise or see a particle effect when I am punching the robot, so it doesn't feel like nothing was happening. Either that or he has a wonky hitbox (even if i am hitting from the back)
Also, pause button in combat mode.
gassasin
06. Sep 2016 · 09:38 UTC
Hello very cool game if you add more enemies and diffrent background or levels game will be awesome. I found one bug very oftened when you hit enemie, enemie does not destroy and u lose health.
🎤 vicious_br
06. Sep 2016 · 17:32 UTC
Yes @gassasin, this is my idea ... in the future
SamuelSousa
06. Sep 2016 · 18:31 UTC
Awesome entry! Awesome pixel art! Awesome music! Very fun to play!

Had a lot of fun upgrading and reading the dialogs.

In the future, the way a see the upgrade system having meaning would be to each choice have ups and downs.
Like Rock Paper Scissors...

Thanks for playing my game!
Linus123xbb
07. Sep 2016 · 08:49 UTC
This is so cool! The retro style was awesome and very polished game in general. Great job!
MrMordem
07. Sep 2016 · 13:31 UTC
Awesome game, the graphics and music were top notch, the gameplay while simple was spot on.

Only 2 very minimal problems to me : the big laser bot's hitbox seems a little odd, at first when i encountered one with no weapon yet, i thought i couldn't hit it, and the interface on the alchemy part wasn't that clear to understand at first.

But these issues are pretty minimal compared to the overall polish and feel of the game (can never go wrong with 80's neon aestetics ^^)

Pretty impressive especially for a compo entry, well done :)
RockhopperGames
07. Sep 2016 · 19:32 UTC
Gorgeous, absolutely gorgeous graphics! The aesthetic was simply amazing! I did have trouble with finding waaaaaay more energy than I needed, and not hitting the big robots with punches, but the quality of the graphics was more than enough to carry this on its own!
ohsqueezy
08. Sep 2016 · 21:20 UTC
I'm down with the beat 'em up trading blows mechanic, but the action is a little too monotonous for me, though using the bow is more fun for some reason even though it removes the challenge
🎤 vicious_br
09. Sep 2016 · 02:52 UTC
@ohsqueezy, tks for feedback. I work it out about action mechanic at this moment!
GFM
10. Sep 2016 · 21:10 UTC
Great game! The graphical polish and the 80's aesthetics really shine through your game! :)
And, of course, amazing song!

However, I must agree with everyone else who said that the game is too simple and repetitive. Perhaps two "simple" modifications would already greatly enhance it:
- Add jump or roll (so the player may avoid enemies)
- Make enemies come back when they reach the edge of the world (instead of simply destroying them)

The player would still get overpowered by the end of the game, however there would already be some variations to the gameplay. :)
After that, I believe that adding more enemies with specifics attacks/vulnerabilities would be the way to go.
Knowledge
14. Sep 2016 · 19:49 UTC
Nice, but too easy.
chocobyte
16. Sep 2016 · 09:38 UTC
Fun game! I like the tech tree and the world. Great music, too. I didn't like that I couldn't jump and attack the laser shooting guys at the beginning of the game
mihaivdev
17. Sep 2016 · 11:45 UTC
Great game! I love new retro stuff and happy to see someone making a game like this :D.
Love the music, the graphics are quite good too, and the gameplay is simple but fun. If you add some more levels, types of enemies, a bit of choice in weapon progression maybe, you should have a really nice game! Good luck!
invader
19. Sep 2016 · 22:01 UTC
Nice looking game. I like Spectrum-like visuals.

I've managed to research the whole alchemy tech tree. The game gets a little bit repetitive near the end, but the overall experience is quite positive.
kraiom
19. Sep 2016 · 22:57 UTC
Funny how I was sending feedbacks tho who gave our game feedback, and then I saw that I played this game today when looking at the front page.

Finished it, it's real good. Easy to kill everything with the bow, and the giant is king of bugged with the normal weapon. I think the game has great potential.

- Sohakes
thiagowaw
21. Sep 2016 · 23:58 UTC
Amazing game! :D
The only thing that bothered me was the attack using OnButtonUP.
I love the art color and the particle effects :)
thiagowaw
21. Sep 2016 · 23:59 UTC
[...] and of course, the sound was fantastic!!
Tanton-H2X
25. Sep 2016 · 16:25 UTC
very interesting!
play for long time,these weapon's design are great.
and the level system super cool!