Alchimancer by vicious_br
Press Entre to start
z to attack
arrows to move left and right
Collect the essences dropped by enemies and mix it in the laboratoy.
Many bugs fixed!!!!! Gongratulation screen ready!
The big guy you must hit your back! With weapons hit him is more easy.
Have fun!
z to attack
arrows to move left and right
Collect the essences dropped by enemies and mix it in the laboratoy.
Many bugs fixed!!!!! Gongratulation screen ready!
The big guy you must hit your back! With weapons hit him is more easy.
Have fun!
| Web | http://viciousdzn.esy.es/LudumDare_36/ |
| Source | https://www.dropbox.com/s/rcs4eskm333ohp4/LudumDare36.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=36629 |
P.S. I stuck at level clear screen and try to press enter to continue. :)
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
-Mihai (LittleDoomDevs)
Here's the deal:
- All the action happens on a single line. It is trivial to repel the enemies because there are only two directions of attack.
- The starter weapon takes a little bit of timing to use efficiently, but the later weapons are simply overpowered and take away any sense of danger.
- The Engrish would be genuinely funny if it didn't make the alchemy instructions needlessly complicated. In the end all you have to do is to spam the buttons, it really doesn't need that much exposition.
Still, competently put together despite the design issues.
PD: thanks for playing our game
Gostei do ambiente do jogo, realmente joguei até o fim, bem divertido e além de tudo bonito, musica maneira, não é aquelas que repetem poucas vezes e ficam chatas. O sistema de upgrade funcionou bacana, achei até uma boa mecânica.
A transição da música quando no menu de upgrade funcionou muito bem também.
Por último acho que poderia melhorar o colisor desses ciclopes gigantes, é meio chato de acertar na mãozinha xD
de resto acho que só balancear o gameplay. Espero ver uma versão completa o/
Tech tree is interestingly implemented :)
You sir is awesome!
Congratulations and good work!
P.S.: BR BR HU3 HU3 HU3 o/
good sound effects, they add to the immersion
the art is really good, esp the font and landscape
the upgrade system looks cool, but it is not very intuitive at first. It kind of makes you think that you can choose which weapon to use, but you can't.
the in combat UI is pretty intuitive, showing how much health / resources you have, etc..
I really agree with what @HuvaaKoodia says.
The combat gets kind of old after a but, just turns into spamming. I agree with what some of the people said above, to have some sort of different enemies that force you to kind of change your playstyle. Otherwise the progression in this game goes from spamming weak attacks to spamming more efficient attacks.
it would be nice to hear an impact noise or see a particle effect when I am punching the robot, so it doesn't feel like nothing was happening. Either that or he has a wonky hitbox (even if i am hitting from the back)
Also, pause button in combat mode.
Had a lot of fun upgrading and reading the dialogs.
In the future, the way a see the upgrade system having meaning would be to each choice have ups and downs.
Like Rock Paper Scissors...
Thanks for playing my game!
Only 2 very minimal problems to me : the big laser bot's hitbox seems a little odd, at first when i encountered one with no weapon yet, i thought i couldn't hit it, and the interface on the alchemy part wasn't that clear to understand at first.
But these issues are pretty minimal compared to the overall polish and feel of the game (can never go wrong with 80's neon aestetics ^^)
Pretty impressive especially for a compo entry, well done :)
And, of course, amazing song!
However, I must agree with everyone else who said that the game is too simple and repetitive. Perhaps two "simple" modifications would already greatly enhance it:
- Add jump or roll (so the player may avoid enemies)
- Make enemies come back when they reach the edge of the world (instead of simply destroying them)
The player would still get overpowered by the end of the game, however there would already be some variations to the gameplay. :)
After that, I believe that adding more enemies with specifics attacks/vulnerabilities would be the way to go.
Love the music, the graphics are quite good too, and the gameplay is simple but fun. If you add some more levels, types of enemies, a bit of choice in weapon progression maybe, you should have a really nice game! Good luck!
I've managed to research the whole alchemy tech tree. The game gets a little bit repetitive near the end, but the overall experience is quite positive.
Finished it, it's real good. Easy to kill everything with the bow, and the giant is king of bugged with the normal weapon. I think the game has great potential.
- Sohakes
The only thing that bothered me was the attack using OnButtonUP.
I love the art color and the particle effects :)
play for long time,these weapon's design are great.
and the level system super cool!